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Wagon WreckBrown MesaThe Infinitely Divided Highway to Fractal Insanity
Brown Mesa
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SurfaceKIFS formula, colored by exponential smoothing of a 3D Kaliset calculated for each point of the main fractal.

Made with my own Fragmentarium script, raw render.
This is not a photo manipulation, sorry...
I still have to use math and programming to do fractals  embarrass
So old-fashioned... sorry again  sad

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Filesize: 459.59kB
Height: 800 Width: 1280
Discussion Topic: View Topic
Keywords: angry about The Infinite Set 
Posted by: Kali July 03, 2012, 06:20:33 AM
Tools Used: Not Photoshop

Rating: ***** by 3 members.

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Comments (6) rss
Fractal Supremo
Posts: 1138

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July 05, 2012, 04:28:55 PM
Thanks for the comments!

Madman: credit goes to Syntopia... the default raytracer of Fragmentarium has the "soft" option for hard shadows wink
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July 05, 2012, 10:05:25 AM
Great stuff Pablo ! A Beer Cup A Beer Cup
Fractal Molossus
Posts: 678

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July 04, 2012, 09:00:17 PM
Great one Kali! I like the shadows. How did you create the "soft hard shadow" look? Looks just a little too much to be only ambient occlusion
Fractal Supremo
Posts: 1138

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July 03, 2012, 03:50:07 PM
Thanks Jesse & subblue

After the DE calculation, I just use another unrelated formula for the coloring value (3D Kaliset), with it's own params (julia, scale,etc.), but sharing the coordinate values of the 3D surface. So it's a combination of two fractals on the same space, one used for the shape and the other for coloring.
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Fractal Schemer
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July 03, 2012, 02:49:28 PM
Woha, that's excellent.  Want me to search for fossiles...
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July 03, 2012, 12:35:45 PM
Nice. Does the texture have a direct relationship with the 3D surface or is it working almost like an image map?

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