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Description: Formula: void AmazingOct(inout dvec4 p, float scale, float Fold, float m2, inout double rr) { Menger(p, 2.0, vec3(1.0,0.5,0.5)); rr = dot(p.xyz, p.xyz); if (rr<double(m2)) { p = p / double(m2); } else { if (rr<1.0) p = p / rr; } p *= double(scale); } double DE(dvec3 p) { double rr = 1.0; for (int i = 0; i < 30; i++) { AmazingOct(p, 0.8, 1.0, 0.0, rr); if (rr>1000.0) break; } return 0.35*length(p.xyz) / p.w; } Stats: Total Favorities: 0 View Who Favorited Filesize: 637.81kB Height: 889 Width: 1200 Discussion Topic: View Topic Keywords: gpu mandelbox realtime shader Posted by: alexl ![]() Rating: Has not been rated yet. Image Linking Codes
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