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Description: Formula: DE(dvec3 pos) { dvec4 p = dvec4(pos.xzy, 1.0); double rr; for (int i = 0; i<2; i++) { AmazingBox(p, 0.21, 0.46, 0.0, rr); AmazingBox(p, 0.531420, 0.762004, 0.293319, rr); AmazingSurf(p, 0.2, 0.33, 0.0, rr); AmazingBox(p, 0.35, 2.0*0.67, 0.0, rr); AmazingSurf(p, 0.31, 0.5, 0.31, rr); p.xy += vec2(0.5, -0.5); AmazingSurf(p, 0.128, 0.153, 0.5, rr); if (i<2) { OctahedronIFS(p, 0.48, vec3(1.0, 0.0, 0.0)); } } return 0.3*abs(p.z + 0.002) / p.w; } Stats: Total Favorities: 2 View Who Favorited Filesize: 391.92kB Height: 979 Width: 1600 Discussion Topic: View Topic Keywords: gpu mandelbox realtime shader Posted by: alexl ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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