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Author Topic: Quasi Quaternion Rendering  (Read 1232 times)
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cKleinhuis
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Posts: 7044


formerly known as 'Trifox'


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« on: September 29, 2007, 06:36:55 PM »

sorry to post it a second time wink

Hi All, i have just managed to get a first image out of my "Animation as Slices " Rendering method out of mutatorkammer, here are the results:

these are visualisation of a 3 dimensional valuefield of size 128x128x128 using smoothed vertex normals as colors cheesy

read more on fractalmovies.com:
http://fractalmovies.com/index.php?option=com_content&task=view&id=59&Itemid=28

3d Mandelbrot Twist Above



3d Mandelbrot Twist Below



3d Mandelbrot Twist Above 2



and another set of different views from a different animation, 256x256x256 resolution, no smoothing


3 3d Mandelbrot Twisting








« Last Edit: September 29, 2007, 08:32:03 PM by Trifox » Logged

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divide and conquer - iterate and rule - chaos is No random!
mishafe01
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« Reply #1 on: November 28, 2007, 06:36:12 PM »

i love it
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