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Author Topic: old school ray tracing  (Read 2131 times)
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taurus
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« on: June 23, 2012, 11:57:37 AM »

old school ray tracing



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=11910

i didn't touch theese meshes for more than three years. they were heavy for the 32bit system back then.
about 2 million polygon for the quat. it was made with a more than ten years old version of fractal zplot in a pattern of fn1(z)-c*fn2(z), while fn could br something like sin sqr log ceil and so on.
rendering in cinema 4d 11.5
i think every future rendering method needs to match this image quality... still love it!

have fun!
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