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Author Topic: old school ray tracing + gi  (Read 727 times)
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taurus
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« on: June 24, 2012, 11:48:47 AM »

old school ray tracing + gi



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=11924

just annother one of my old quat meshes. illuminated by a hdri map and a weak additional area light, just to enhance contrast.
rendering in cinema 4d 11.5
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