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Author Topic: Lethal weapon symbol  (Read 1068 times)
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Dinkydau
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« on: June 16, 2013, 08:06:36 PM »



Fractal extreme, mandelbrot set

Magnification:
2^191,5
4.4385812032897674143391755916985 E57

Coordinates:
Code:
Re = -0.645,634,809,058,214,651,209,633,108,916,056,983,079,898,753,741,306,737,564,885,5
Im = -0.357,929,862,944,081,175,112,869,721,040,197,390,062,557,103,600,345,595,351,117,3
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Pauldelbrot
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pderbyshire2
« Reply #1 on: June 16, 2013, 10:22:07 PM »

Repeating Zooming Self-Silimilar Thumb Up, by Craig
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Dinkydau
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« Reply #2 on: June 16, 2013, 10:50:32 PM »

thanks
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Kalles Fraktaler
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kallesfraktaler
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« Reply #3 on: June 18, 2013, 10:25:05 AM »

Great image!

What is the max-iter value?
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simon.snake
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simon.fez SimonSideBurns
« Reply #4 on: June 18, 2013, 11:33:04 AM »

Impressive, love the detail shown by the colour palette!
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Dinkydau
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« Reply #5 on: June 18, 2013, 11:36:49 PM »

Great image!

What is the max-iter value?
The highest iteration pixels are about 1 600 000 iterations. I set max iterations at 20 000 000 because there's no minibrot anyway, so some overkill wouldn't hurt.
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cKleinhuis
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« Reply #6 on: June 19, 2013, 12:24:19 AM »

The highest iteration pixels are about 1 600 000 iterations. I set max iterations at 20 000 000 because there's no minibrot anyway, so some overkill wouldn't hurt.
haha , nice pic!
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divide and conquer - iterate and rule - chaos is No random!
KRAFTWERK
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Virtual Surreality


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« Reply #7 on: June 19, 2013, 08:50:29 AM »

Beautiful!  A Beer Cup
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Kalles Fraktaler
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kallesfraktaler
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« Reply #8 on: June 19, 2013, 01:26:07 PM »

The highest iteration pixels are about 1 600 000 iterations. I set max iterations at 20 000 000 because there's no minibrot anyway, so some overkill wouldn't hurt.
I tried to render it in my program, but it only showed noise. I need to make it possible to divide the resulting iteration values for each pixel in order to be able to render this kind of image...
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Dinkydau
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« Reply #9 on: June 19, 2013, 02:14:53 PM »

You need to use a high gradient speed to render it like this.
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Kalles Fraktaler
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kallesfraktaler
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« Reply #10 on: June 19, 2013, 09:53:16 PM »

You need to use a high gradient speed to render it like this.
Is that the same as dividing the iteration value for each pixel?
I then at least get something... smiley
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Dinkydau
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« Reply #11 on: June 19, 2013, 10:45:49 PM »

If a gradient has a length of 256 colors, you could extend it to for example 1024 colors and (if you like) interpolate the extra colors. That makes renders smoother and fractal extreme calls it speed. I'm not sure how it handles this internally though. It also helps to use a simple gradient such as only black -> white but for this location that would not be enough.

If you round your divisions I imagine something similar to more gradient speed could happen as entire ranges of iteration values (500 - 600 for example) would get the same color. That's what higher gradient speed does, too.
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