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Author Topic: Conch  (Read 636 times)
Description: Mandelbrot zoom
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Pauldelbrot
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pderbyshire2
« on: January 23, 2010, 03:40:34 AM »



A simple seahorse tail, amped up with an interesting layer. There are two logmapped smoothed-iteration layers, one for the lowest and highest iterations and one for everything in between; the third layer is a multiplied-on greyscale layer colored by the squared distance of the closest point in the orbit to -0.759232 + 1.237814i. This is what adds the 3D "billowing" effect to the fractal. The first of the three layers mentioned uses the same gradient as the second but is transparent for most of the range of iterations seen in this image; its purpose is to prevent the "billowing" layer from making the high-iteration areas dimmer or too noisy, by simply crossfading them to what the second layer looks like without the "billowing" layer multiplied on.

Freely redistributable and usable subject to the Creative Commons Attribution license, version 3.0.

Detailed statistics:

Name: Conch
Date: January 6, 2010
Fractal: Mandelbrot
Location: Seahorse Valley
Depth: Shallow (8 decimals)
Min Iterations: 35
Max Iterations: 2812
Layers: 3
Anti-aliasing: 3x3, threshold 0.0, depth 2
Preparation time: 5 minutes
Calculation time: 17 minutes (2.5GHz dual-core E5200)
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kram1032
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« Reply #1 on: January 23, 2010, 02:03:07 PM »

beautiful cheesy
It's really nice how you bring out new details in familiar parts of the set smiley
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Nahee_Enterprises
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« Reply #2 on: January 23, 2010, 06:16:36 PM »

    A simple seahorse tail, amped up with an interesting layer.
    Fractal:  Mandelbrot
    Location:  Seahorse Valley
    Max Iterations:  2812
    Calculation time:  17 minutes (2.5GHz dual-core E5200)

It is all in the details !!!     smiley
« Last Edit: September 10, 2013, 11:32:26 AM by Nahee_Enterprises » Logged

Pauldelbrot
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Posts: 2592



pderbyshire2
« Reply #3 on: January 23, 2010, 08:31:54 PM »

Thanks. smiley
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