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Author Topic: BuddhaBrot!  (Read 3996 times)
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Fractal Senior
Posts: 7044

formerly known as 'Trifox'

« Reply #15 on: June 22, 2010, 03:59:35 PM »

you know, the buddhabrot method works for any fractal type, even alternating ones, has anyone implemented different formulas to examine ?!
i once wrote a buddhabrot renderer with alternating fractals, i hope you do so also wink

I tried also the anti-buddhabrot and other completely different formulas (not fractal also XD) and they work well. Sincerally I didnt spent a lot of time on these variants tongue stuck out. However these are some results (I don't remember the formulas  cry ):

And this is the region near (0.0787338, 1.02135) rendered in the anti-buddhabrot mode:

nice to see, they look like z^3 mandelbrot and tricorn formula cheesy


divide and conquer - iterate and rule - chaos is No random!
Fractal Senior
Posts: 1863

« Reply #16 on: June 22, 2010, 10:50:43 PM »

interesting how low iteration counts seem to be way less prominent in the metropolis render smiley
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« Reply #17 on: June 22, 2010, 11:53:15 PM »

     Hi everybody,  this is my first post.  cheesy
     Some months ago I wrote a BuddhaBrot C++ renderer with possibility
     of zooming and scrolling.  I loved the pictures that can be displayed....

Greetings, and Welcome to this particular Forum !!!    smiley

I do not normally like the BuddhaBrot type images, they seem too ethereal for my tastes.  But something about this particular one caught my eye, and I found it quite interesting.     wink

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