TheRedshiftRider
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« on: June 20, 2016, 05:41:48 PM » |
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I'm looking for a simple voxel ''building'' software which can handle large structures so that I can experiment with creating simple fractals.
Any idea what software I could use?
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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TheRedshiftRider
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« Reply #2 on: June 20, 2016, 10:00:16 PM » |
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Thanks, thats is an interesting topic. I have found something which might work: https://github.com/guillaumechereau/goxelBut I can't get it to work. (I have never even downloaded anything from github)
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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zebastian
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« Reply #4 on: June 20, 2016, 10:18:53 PM » |
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the idea is to render slices of a volume as a black and white image stack. This image stack can be imported by fiji and made to a proper obj file. Post processing is done in meshlab (remove holes / simplification / ...). Then you can use the object in blender for rendering, or make a 3d print of it. is this what you had in mind?
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zebastian
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« Reply #5 on: June 20, 2016, 10:19:58 PM » |
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btw: next version of mandelbulber with this functionality will be ready in 1-2 weeks
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TheRedshiftRider
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« Reply #7 on: June 21, 2016, 07:20:51 AM » |
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http://voxelizer.com/welcome/This might be a good software.
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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taurus
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« Reply #8 on: June 21, 2016, 02:09:57 PM » |
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In principle every package with sculpting features should do, because they use voxels. Most famous is ZBrush, but Blender has simillar features. I hope, u have enough memory on board...
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when life offers you a lemon, get yourself some salt and tequila!
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TheRedshiftRider
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« Reply #9 on: June 21, 2016, 02:25:45 PM » |
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In principle every package with sculpting features should do, because they use voxels. Most famous is ZBrush, but Blender has simillar features. I hope, u have enough memory on board...
That sounds great, Thank you. I guess it will indeed require a good pc. (Well thats another reason to hurry up with cleaning my server case.)
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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TheRedshiftRider
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« Reply #10 on: June 21, 2016, 09:32:44 PM » |
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Ive played around with blender for a while but it still seems to be too advanced and complicated if you are just trying add, copy, paste and move around voxels.
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« Last Edit: June 21, 2016, 09:48:10 PM by TheRedshiftRider »
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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taurus
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« Reply #11 on: June 21, 2016, 11:39:23 PM » |
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Ive played around with blender for a while but it still seems to be too advanced and complicated if you are just trying add, copy, paste and move around voxels.
indeed blender is not for the faint hearted But, succeeding without work is an approach, that mostly fails.
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when life offers you a lemon, get yourself some salt and tequila!
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TheRedshiftRider
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« Reply #12 on: June 22, 2016, 09:49:37 AM » |
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indeed blender is not for the faint hearted But, succeeding without work is an approach, that mostly fails. You're right. I almost have this working.
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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TheRedshiftRider
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« Reply #13 on: June 24, 2016, 12:28:04 PM » |
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I have been able to get goxel working. It is a simple but nice program to use for this. And yes, you need a lot of memory to make these.
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Motivation is like a salt, once it has been dissolved it can react with things it comes into contact with to form something interesting.
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bkercso
Fractal Lover
Posts: 220
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« Reply #14 on: June 24, 2016, 04:12:21 PM » |
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My problem with these voxel softwares is that they was made to a different task, not 3D fractal visualization, but visualization of oblejects with a smooth/connected surface. In contrast, if you generate fractals, you have a set of points with X,Y,Z coordinates, and the software have to define a continuous surface on them. This is the difficult part of the task. I also played with voxels before: created .obj files (it has a simple file structure: https://en.wikipedia.org/wiki/Wavefront_.obj_file), represented voxels with cubes, but the preblem was the following: I had only 6 different directions of surfaces. Eg. there were no contrast between neighboring surfaces (resulted "LEGO-style" images): http://www.fractalforums.com/3d-fractal-generation/new-3d-mandelbrot-formula-(-orangeman-)/I'm looking for a software that can create something similar:
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« Last Edit: June 24, 2016, 04:19:39 PM by bkercso »
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