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Author Topic: Mandelbrot hills  (Read 802 times)
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Fractal Iambus
Posts: 819

« on: April 29, 2015, 04:47:41 PM »

Mandelbrot hills


Using new dIFS formula.
Global Moderator
Fractal Schemer
Posts: 972

Just another fractal being floating by..

chilli.chillheimer chillheimer
« Reply #1 on: April 29, 2015, 07:54:34 PM »

cool! is this the result of your first own formula?
well done!

--- Fractals - add some Chaos to your life and put the world in order. ---
Fractal Senior
Posts: 7044

formerly known as 'Trifox'

« Reply #2 on: April 29, 2015, 09:16:08 PM »

fantastic, thank you for what you have done here, at first sight it looked like a filling method, but its nicely eroded mandelbrot, fantastic base for nice mountain like flight ins wink


divide and conquer - iterate and rule - chaos is No random!
Fractal Molossus
Posts: 652

« Reply #3 on: April 30, 2015, 12:57:54 AM »

very cool!  i wonder for points in the set if you could make them not be a surface at all, so no light would reflect, like a black hole or something  afro
Fractal Iambus
Posts: 819

« Reply #4 on: April 30, 2015, 11:37:46 AM »

Thank you.  embarrass
Yes it is the result of the formula posted here. (Using the attachement is easier than copy pasting  grin)
It should be possible to give another color to the interior but I'm having trouble with the way MB3D handles object trap value. The value seems clamped. I used the logarithm of the height for coloring which is not the best one can do. Any idea? (tried smooth iteration count... not very good results)
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