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Author Topic: heightmap geometry injection - (with parameters)  (Read 42052 times)
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m2001
Conqueror
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Posts: 114


« on: May 14, 2015, 09:44:45 AM »

"mixpinski castle"
it´s intresting that you can inject a" fake 3d" object, that can watched from three sides.
all geometry (front / sides) comes from ONE! heightmap - see heightmap below.

Mandelbulb3Dv18{
g.....Y/...g2.../....2.....XgGk1MJwuzG6PL1/c.gxjjGokWmy7Mz9dj0WACCOwz0kByp6JBIyj
................................h701Obv1n.2........Y./.........EBnAnAnAHB/2...wD
...Uz6........../Q.0/....2./L...N/....kb.....6hXXV9mM7lD/.EExByDzded1xa21g1.....
.JU0LD0D12../..........wz.................................U0.....y1...sD...../..
.z1...kDnBWLEXxkUw1UKGgkY8tYy4IQwZ2DDrkj7Arh/HiMOvn18c45GtX6zsryi/GeikiDjOkhmf5c
BwnzwqeA9mlvyWOnY4i4g0mDU.....oGF/.......2....sD.6....sD..G.....................
.............oAnAt1...sD6T72yw1...................................EExByDL....k1.
.....Ksulz1.......kzGyzzz5.U..6......M2...EB....m.143c3..U.F....6/...Y2.....SH52
...U.W1KEyzlciszsU3YzTAe906.2Y1.SV2...k.Tci/2Uyj6EBqwnQahz1..........o..CpzFrA0.
.UjyUIvSCzn30YKZMaItzCk3nq6dbRyjB.UHxToBX...DavUVIbnzoGPYRqPMKyj/EIaR9BoczP.2c..
zzzz............A1...................2./8.kzzzD............8....................
/EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.tzDU08c..2E
./IzT/8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E
./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08cnhKSTBLRixpNmxKRiFa9e/rN........
E6..2AE.W6E.....I....s.....GZZqNcFLHV/LG4B3..........................6E./2E./2U/
4MU.02E..........y7k.FnAnAnAHzzDAnAnAnA57.YmAnAnAn.wzEnAnAnAnYzDaNaNaNatyz1.....
..sxz...................................................kz1...................zD
..........................kzzzzz................................................
..............................0E................................................
................................................................................
................................/....E/...k0....BZ4SEZaPnhKOo.UFjl4N............
.................k.1Ak.1A.................2........wz.........zD........Uz1.....
...sz........m/E.......Uq.A..................6.k................................
............................................}


height-map - 16bit:
https://goo.gl/27adpa

The heightmap is generated in cinema4D.

Object Texture
http://14textures.com/wp-content/uploads/2014/04/StoneWall-1.jpg

bg-picture
http://www.panoramio.com/photo/54636449


Update 18.05.
Changed Paras - Maxits hyprid part1: from 60 to 1  embarrass

« Last Edit: May 18, 2015, 02:24:09 PM by m2001 » Logged

m2001
Conqueror
*******
Posts: 114


« Reply #1 on: May 14, 2015, 09:49:33 AM »

the second - is a "head-cutout"

Mandelbulb3Dv18{
g....kR/...r3...w....2Q...UVBHLPdaq0.bj7o6d2TA2E84mjESQSzzfDzoToI.L..17EHqrPI/.E
................................CoIPm1yTez1........Y.l2.................y.YjTeuD
...Uz6....k.6....Q.0/....2k17...23....Ej.....Ao8GmVLbkpD/Q.RGTzD..2b0dkpXi1/0KJJ
yIEnAnQD12U./2kEeDo7bX.szIfCQ20L4wtj4pha1Uucez9...........U0.....y1...sD...../..
.zHnAngDkdc8N30Dox1U2Dl9h269zcMJco8JiSqDunnUf0zbnwPRHk.OFpqRzoFkkPJ4PJlDgJclU0jb
bxPDNPNeBGE9zuAY24MQ.FrDU.....oYF...ZD........sD.2....sD..G.....................
.................y1....E....zw1....................................RGTzDv....k1.
.....Ksulz1.....0.kz.6Dkx0EV.63.I....I3....I.........63....5....lzzzz1a...EicEDI
...U.yoPxFEEGd3/jDzu0kDzw1.60AqzmN5S...Fbf24LNvD6...........T/........k28.kYjd2.
.A72QifFDz1.H0/bvOonz0...........6W0.YnFP/..fjrwdvgqzs/Fbf24LNyD............Gc..
mcV0..kuvBTuCfujyiySnbiney9..........cW/NwDrkIU/..ctb6scHz18.S0a/Jvxz..Un4K/xQzj
2McM.UxA8...qPLwwvy0./EB.Z2yJ4.E.MAcAK8W..A..A9hO/.YE4sLQBEpzO2.ykXAEqk/ETvI.ovm
1qkK8Axh3/.KSt2bEyklii2.VXSnUiG281AG.sZMig59JswiD/.U5mqPoLloEP3.AtYFfw66bzSo.2Rs
eakzz3Col/UQnpqT...y3q/bee0k.1AkIJJBc6.8wy5.....................................
E6.//AE.W6.4....I....Q....EE0x4SBx4Nl.kPrJaQ..........................k/........
...........nAnAnAnL/.dNaNaNaN4tD.......Mpz1BnAnAnApxz4.......5zDmAnAnAnQiz9.....
..6rz...........................................................................
.....................Y.....3....3....2YEjVLHjFqGVlKO............................
.QU1........................EE.EOaNaNaN4cz1.......2szcMaNaNaN4tDaNaNaNaNuz1.....
...................timemit......................................................
................................/....E/...U1....6JKObV4RB34Q7NoI................
..........U./2E./2E.4MU/06E./.........Ua.1ozzzzzzzztzyzzzzzzznwDBnAnAnAnAzfaNaNa
NaNiz.........wD........U.2...................................................zD
...................wz.......................}


Head 16bit - zbuffer
http://goo.gl/iQQkPu

big size 7.500 x 7.500 @deviantart
http://matze2001.deviantart.com/art/amazing-head-Mandelbulb3D-with-parameters-530699957

« Last Edit: May 14, 2015, 10:21:25 AM by m2001 » Logged

m2001
Conqueror
*******
Posts: 114


« Reply #2 on: May 14, 2015, 09:53:32 AM »

think, the most of u know it, but if u like look new images daily/hourly look at
https://www.facebook.com/groups/amandelbulbmaniac/
(i'am dortus gunst)

Free for use wink
« Last Edit: May 14, 2015, 12:02:04 PM by m2001 » Logged

LMarkoya
Strange Attractor
***
Posts: 282



« Reply #3 on: May 14, 2015, 03:14:31 PM »

You've really taken the height map capability to a whole new level and deserve credit for all the time you've put into it....and you should enter a few of your works into the contest
Best

Louis
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ericr
Fractal Fanatic
****
Posts: 318


« Reply #4 on: May 14, 2015, 08:08:50 PM »

when I do the castel it is very very slow , at a time I have a  bip + 100 per cent use
memory + process.
i have core i7+4 Go ram + win xp.

it is normal ?
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m2001
Conqueror
*******
Posts: 114


« Reply #5 on: May 14, 2015, 08:16:33 PM »

think it takes 5-7 h  on your machine wink shown rigth bottom
reduce raystep and/or downscale or navigator for "preview".
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KRAFTWERK
Global Moderator
Fractal Senior
******
Posts: 1439


Virtual Surreality


WWW
« Reply #6 on: May 15, 2015, 08:24:49 AM »

I agree with Louis, amazing work, even to get the idea to do it!  I have to try it out right away!  A Beer Cup afro
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m2001
Conqueror
*******
Posts: 114


« Reply #7 on: May 15, 2015, 09:44:15 AM »

on facebook-group i also published some other heightmap setups incl. the 16bit zbuffer images and parameters:
https://www.facebook.com/groups/amandelbulbmaniac/permalink/838287129599193/

some examples


* arch_builder2.jpg (187.99 KB, 1250x937 - viewed 1593 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #8 on: May 15, 2015, 09:44:54 AM »

... with amazing box


* arch_builder_in_abox.jpg (219.55 KB, 1500x1124 - viewed 1235 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #9 on: May 15, 2015, 09:47:52 AM »

and also a "fake gras" with heightmap



* grass_simulation_workinprogress2.jpg (193.13 KB, 1250x936 - viewed 1137 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #10 on: May 15, 2015, 09:48:51 AM »

...


* grass_castle.jpg (67.53 KB, 1500x1124 - viewed 1119 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #11 on: May 15, 2015, 09:51:05 AM »

technical setup ...


grass height map is here
https://goo.gl/0Sxwl7


* grass_simulation_finer3.jpg (80.72 KB, 1000x749 - viewed 1037 times.)
« Last Edit: May 15, 2015, 09:57:30 AM by m2001 » Logged

m2001
Conqueror
*******
Posts: 114


« Reply #12 on: May 15, 2015, 09:54:46 AM »

and a fun project

Heightmap:
https://goo.gl/UN9sLF


Mandelbulb3Dv18{
g....EQ0..U44...w....2.....MvLg0gyI6.vX20SKy2H3Edvjr.Uf6bzn.UoThDjySzcp2beUjncyD
................................vyiwD3HUNz1........Y.p1................k0/2...wD
...Uz6....E41.../Q.0/....2.h1...D.....kj.....Q3xxvf4B4qD/QUgRiuDjoxs0xckpn1.bJR2
.FEnAnQD1A..0..........wz.................................U0.....y1...sD...../..
.z1...sDQHoLPGnftxHLzG4K1LnMzmBYEKn8TLljDOuki.AzRxHboL9KJZqQzc33RlLgQ5rDb5ZyPWc1
MxvJ0CiiK8BQz0Yiz5mJCHrDU.....IF/...D3........kD.6....sD..G.....................
.............oAnAt1...kD....zw1...................................UgRiuD9....2..
.....Ksulz1.......kzL/kz.EEM....x/...2/...kL.......06E7..U.F....6/...cq2....SFz1
...U.CqMXxDecWuz....z1....6.2E/.zzSi...alwF.HWwj6MH/CQa3vz1..........A.28.kFrAWS
Lwc96aAIVzP6tse7UmvxzCEr......../EU0.wzzz1...........o....................E.2c..
zzzz............r0........E..........2./8.kzzzD............8....................
/EU0.wzzz1...................................wzzz1.....Er6kXj/3......df2.1Ak....
..IrO.Ak.1.....E603k.1A......djKzzzz......YVbxzzz1.....EgCrzzzD......tISzzzz....
..oyzxzzz1.....E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E6...EU.nAE.....I....A....kLI7LMiB5PVFLN........................................
................................................................................
................................................................................
.....................2.....3....8....oINiRKNmB1.................................
.....MU/4MU/4................U.EAnAnAnAnsznAnAnAnAnwz.........zD........yz9.....
..qC./......Uk1E..................cB./..........................................
.....................................wzzzzD.....................................
........................................U.2.....................................
................................................................................
..........................................E.....I....s.....GZZqNcFLHV/LG4B3.....
.....................6E./2E./2U/4MU.02E..........g8k./........yDBnAnAnAHTz1OaNaN
aNqszcNaNaNaNatDOaNaNaNaNy1........sz...........................................
........kz1...................zD........................}



if anybody likes to get the paras from other setups -> post it here, i reply


* dinner.jpg (186.29 KB, 2500x1562 - viewed 980 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #13 on: May 15, 2015, 10:40:05 AM »

heightmap clock with menger koch ...

A video tutorial to build it step by step -> here:
https://www.facebook.com/video.php?v=663551690434679&hc_location=ufi


* clocks_better.jpg (199.33 KB, 1000x1000 - viewed 1270 times.)
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m2001
Conqueror
*******
Posts: 114


« Reply #14 on: May 15, 2015, 10:40:58 AM »

a rough/slow rendering with transparency


* clocks_glas_dof.jpg (70.56 KB, 750x750 - viewed 1221 times.)
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