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Author Topic: Height Map experiments  (Read 1006 times)
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0Encrypted0
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« on: February 15, 2013, 03:31:43 AM »

Height Map experiments



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=13432

Mandelbuld 3D v1.8.6 beta-2 test

Height Maps from Interwebs, Photoshop & Bryce.

Bryce exports 16 Bits/Channel grayscale PNG's from Terrain Editor.

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cKleinhuis
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« Reply #1 on: February 15, 2013, 07:10:00 AM »


wow, that 16 bit maps come out so smooth, the grain in the tree structure is amazing, it all really looks somehow
realistic, which is quite awe-some crazy stuff such 16bit heightmaps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  fiery

 smooth.... Wow Repeating Zooming Self-Silimilar Thumb Up, by Craig A peacock
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Sockratease
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« Reply #2 on: February 15, 2013, 06:19:16 PM »

Nice stuff, and an interesting way to experiment with different height maps   afro

Here's an old  height map I did when the feature was first introduced  (Spherical Height Map, if memory serves):


http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597


I attached the image used for a height map, it wasn't meant to be a height map, but I was playing - and I don't play by the rules!



* 31.jpg (196.59 KB, 521x509 - viewed 234 times.)
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LMarkoya
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« Reply #3 on: February 15, 2013, 10:52:26 PM »

Nice stuff, and an interesting way to experiment with different height maps   afro

Here's an old  height map I did when the feature was first introduced  (Spherical Height Map, if memory serves):

<Quoted Image Removed>
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597


I attached the image used for a height map, it wasn't meant to be a height map, but I was playing - and I don't play by the rules!


That is pretty bad ass....love it...is there a tutorial anywhere on height maps in Mandelbulb?
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