Logo by Mahmut - Contribute your own Logo!


it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
Welcome, Guest. Please login or register. February 09, 2023, 07:36:58 AM

Login with username, password and session length

The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!

Pages: [1]   Go Down
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Normal Maps  (Read 540 times)
0 Members and 1 Guest are viewing this topic.
Fractal Iambus
Posts: 895

« on: April 23, 2016, 10:03:06 PM »

Normal Maps


This will be possible in Mandelbulber 2.08. Implementation of texture mapping is almost finished.
Till now I have implemented color, diffusion, luminosity, normal and displacement maps.

Pages: [1]   Go Down
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Linearising a normal distribution (for the math geeks) Programming David Makin 14 3131 Last post March 10, 2010, 02:27:14 AM
by David Makin
Normal loy Mandelbulb3D Gallery ericr 0 457 Last post April 05, 2011, 09:12:58 AM
by ericr
Snot yer Normal Beach Mandelbulb3D Gallery lenord 1 577 Last post April 24, 2012, 02:12:11 PM
by madfractalist
gallery back to normal Fractal Forums News cKleinhuis 0 383 Last post July 03, 2012, 06:26:34 AM
by cKleinhuis
Normal map in M3d 1.9.1? Mandelbulb 3d cyseal 0 948 Last post May 07, 2016, 04:38:21 PM
by cyseal

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.189 seconds with 30 queries. (Pretty URLs adds 0.011s, 2q)