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Author Topic: Inigo Quilez's brute force global illumination  (Read 7144 times)
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cbuchner1
Fractal Phenom
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Posts: 443


« Reply #30 on: November 27, 2012, 08:06:25 PM »


Thanks Eiffie for sharing the code.
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Softology
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« Reply #31 on: November 27, 2012, 09:39:21 PM »

Thanks Eiffie for sharing the code.

Yes, many thanks Eiffie!  That is such a brilliant shader to experiment with and build on. thank you post swing
« Last Edit: November 27, 2012, 10:01:54 PM by Softology » Logged
Syntopia
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syntopiadk
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« Reply #32 on: November 27, 2012, 10:09:09 PM »

<a href="http://www.youtube.com/v/iMBKRdGI6Q4&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/iMBKRdGI6Q4&rel=1&fs=1&hd=1</a>

Awesome stuff, Eiffie
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eiffie
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« Reply #33 on: November 29, 2012, 07:19:49 PM »

I made a few small corrections to the code in my last post since I had gloss working backwards. Also added the fresnel equations for refraction/reflection which sped up the convergence. I still need to fix the fog (no fog in reflections yet).
I put the code in the last post just to be confusing huh?

Even fast enough now for some short 720p videos.
<a href="http://www.youtube.com/v/CuHn9HdQQHE&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/CuHn9HdQQHE&rel=1&fs=1&hd=1</a>
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eiffie
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« Reply #34 on: June 13, 2013, 06:16:20 PM »

Finally corrected a problem with the script that applied the diffuse color even to specular light. The updated script is on the previous page - named eiffieGI2.zip

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vinz
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« Reply #35 on: June 13, 2013, 06:35:05 PM »

AWSOME  cheesy!!!!!!!!!!! thank you post swing
« Last Edit: June 13, 2013, 06:45:53 PM by vinz » Logged
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