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Author Topic: Coloring  (Read 9371 times)
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3dickulus
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« Reply #45 on: December 17, 2015, 08:59:22 PM »

 afro it looks very rich.
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M Benesi
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« Reply #46 on: December 18, 2015, 05:37:45 AM »

unlike me... ;p

  I'm slowly working on making the heightmaps a bit more interactive:

<a href="https://vimeo.com/moogaloop.swf?clip_id=149364314&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">https://vimeo.com/moogaloop.swf?clip_id=149364314&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
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3dickulus
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« Reply #47 on: December 18, 2015, 08:06:44 AM »

animartion  huh?
all of the float parameters should be animartionable wink (F7 key)
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« Reply #48 on: December 18, 2015, 07:39:49 PM »

 Cows don't make typos...    f7 is how the animartion was made...
;p 

<a href="https://www.youtube.com/v/KTc3PsW5ghQ&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/KTc3PsW5ghQ&rel=1&fs=1&hd=1</a>
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3dickulus
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« Reply #49 on: December 18, 2015, 08:37:59 PM »

my favourite animartians cheesy
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« Reply #50 on: December 20, 2015, 03:55:46 PM »

Quick renders of texture height-mapping & terrain. I found some artifacts and aliasing from texture when use it for height-mapping. Dither or AA from Post tab don't works (last image scale 1:1)
Is there any fast way for smooth pixels of texture to decrease aliasing? Thank you!







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3dickulus
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« Reply #51 on: December 20, 2015, 06:59:48 PM »

 afro some really natural looking settings.

last image: that looks like an artefact caused by Bloom Power ?
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« Reply #52 on: December 20, 2015, 07:13:20 PM »

afro some really natural looking settings.

last image: that looks like an artefact caused by Bloom Power ?
Thank you!
Artefacts and aliasing from height-map, i checked. Twice before post it  wink This image without bloom
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3dickulus
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« Reply #53 on: December 20, 2015, 07:17:38 PM »

no, I was not suggesting bloom was the cause, not enough specular light for that, but the effect looks similar, the code @ bloom power might lend a clue what to look for...
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« Reply #54 on: December 20, 2015, 07:27:32 PM »

Yes, sorry for bad english...
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3dickulus
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« Reply #55 on: December 20, 2015, 07:31:42 PM »

 A Beer Cup good enough for me smiley
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« Reply #56 on: December 20, 2015, 08:04:14 PM »

Canyon

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3dickulus
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« Reply #57 on: December 20, 2015, 08:36:44 PM »

 shocked nicely done!!!
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« Reply #58 on: December 20, 2015, 09:23:02 PM »

  Nice work on the terrains!

Quick renders of texture height-mapping & terrain. I found some artifacts and aliasing from texture when use it for height-mapping. Dither or AA from Post tab don't works (last image scale 1:1)
Is there any fast way for smooth pixels of texture to decrease aliasing? Thank you!

  What I do for AA is make an image about 3 to 4 times as big, then shrink it.
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3dickulus
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« Reply #59 on: December 20, 2015, 09:52:08 PM »

I've noticed the same artefact (image above the image above) disappears if you use more subframes,
it looks like a texture addressing error, I don't think it's caused by AA code (just speculating)
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