Logo by chaos_crystal - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. January 30, 2023, 12:22:43 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Stem Cell Scaffold  (Read 821 times)
0 Members and 1 Guest are viewing this topic.
Tim Emit
Conqueror
*******
Posts: 111



https://www.facebook.com/
WWW
« on: September 14, 2016, 03:55:53 PM »

Stem Cell Scaffold



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=19608

Fragmentarium _ Asurf

params- not exactly the same params but almost ...

#info Amazing Surface by Kali - Based on Tglad's Amazing Box
#define providesInit
#define KN_VOLUMETRIC
#define USE_EIFFIE_SHADOW
#define USE_IQ_CLOUDS
#include "DE-kn2.frag"
#include "MathUtils.frag"

#group AmazingSurface

uniform int Iterations;  slider[0,17,300]
uniform int ColorIterations;  slider[0,3,300]
uniform float MinRad2;  slider[0.00001,0.25,2.0]
uniform float Scale;  slider[-3,1.5,3.0]
uniform int FoldType; slider[1,1,3]
uniform vec3 PreTranslation; slider[(-5,-5,-5),(0,0,0),(5,5,5)]
uniform vec2 FoldValues; slider[(0,0),(1,1),(5,5)]
uniform bool Julia; checkbox[false]
uniform vec3 JuliaValues; slider[(-5,-5,-5),(-1,-1,-1),(5,5,5)]
uniform vec3 RotVector; slider[(-1,-1,-1),(1,1,1),(1,1,1)]
uniform float RotAngle; slider[-180,0,180]

mat3 rot;

void init() {
    rot = rotationMatrix3(normalize(RotVector), RotAngle);
}

vec4 scale = vec4(Scale, Scale, Scale, abs(Scale))/MinRad2;
float absScalem1 = abs(1-Scale);
float AbsScaleRaisedTo1mIters = pow(abs(Scale), float(1-Iterations));

float DE(vec3 pos) {
   vec4 p = vec4(pos,1);
   vec3 c = Julia?JuliaValues:p.xyz; 
   for (int i=0; i<Iterations; i++) {
      if (FoldType==1) p.xy=abs(p.xy+FoldValues)-abs(p.xy-FoldValues)-p.xy;
      if (FoldType==2) p.xy=FoldValues-abs(abs(p.xy)-FoldValues);
      if (FoldType==3) p.xy=abs(p.xy+FoldValues);
      p.xyz+=PreTranslation;
      float r2 = dot(p.xyz, p.xyz);
      if (i<ColorIterations) orbitTrap = min(orbitTrap, abs(vec4(p.xyz,r2)));
      p *= clamp(max(MinRad2/r2, MinRad2), 0, 1.0); 
      p = p*scale;
      p.xyz+=c;
      p.xyz*=rot;
   }
   return ((length(p.xyz) - absScalem1) / p.w - AbsScaleRaisedTo1mIters);
}


#preset StemCellScaffold
FOV = 1.186
Eye = 0.276634,3.01964,1.67067
Target = -0.690993,5.5549,1.57106
FocalPlane = 0.02
Aperture = 5e-05
InFocusAWidth = 0.41182
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1.2384
ToneMapping = 3
Exposure = 0.97323
Brightness = 1.4373
Contrast = 1.9822
Saturation = 1.77525
GaussianWeight = 9.2524
AntiAliasScale = 0.0829
Bloom = true
BloomIntensity = 0.51368
BloomPow = 8.5049
BloomTaps = 16
Detail = -2.91165
DetailAO = -0.41293
FudgeFactor = 1
MaxRaySteps = 352
MaxDistance = 20
Dither = 0
NormalBackStep = 3.6505
AO = 0.0117647,0.00784314,0.0470588,1
AoCorrect = 0.99718
Specular = 0.18284
SpecularExp = 8.155
CamLight = 0.956863,0.976471,0.976471,0.29644
CamLightMin = 0.01709
Glow = 1,0.513725,0.270588,0.01143
GlowMax = 0
Reflection = 0,0.0117647,0.0313725
ReflectionsNumber = 3
SpotGlow = true
SpotLight = 0.92549,0.188235,0.121569,4.9206
LightPos = -0.2118,4.3974,0.6352
LightSize = 0.49353
LightFallOff = 0.11764
LightGlowRad = 0.9357
LightGlowExp = 4.1598
HardShadow = 1
ShadowSoft = 6.9028
BaseColor = 0.878431,0.921569,0.976471
OrbitStrength = 0.54703
X = 0.294118,0.533333,0.6,0.79484
Y = 0.14902,0.705882,0.290196,0.90792
Z = 0.25098,0.796078,0.823529,0.86592
R = 0.521569,0.901961,0.827451,-0.2692
BackgroundColor = 0.956863,0.729412,0.101961
GradientBackground = 0.41915
CycleColors = true
Cycles = 2.72076
EnableFloor = true
FloorNormal = 0.0095,-0.06464,1
FloorHeight = 1.3987
FloorColor = 0.960784,0.784314,0.952941
HF_Fallof = 1.4955
HF_Const = 0.17465
HF_Intensity = 0.89145
HF_Dir = 0.16586,-0.34138,0.11112
HF_Offset = -0.8866
HF_Color = 0.733333,0.870588,0.992157,0.39369
HF_Scatter = 6.8883
HF_Anisotropy = 0,0,0
HF_FogIter = 7
HF_CastShadow = true
CloudScale = 0.13109
CloudFlatness = 0.65549
CloudTops = -9.9044
CloudBase = -8.67
CloudDensity = 0.02305
CloudRoughness = 0.73122
CloudContrast = 2.552
CloudColor = 0.819608,0.952941,0.952941
SunLightColor = 0.92549,0.776471,0.0980392
Iterations = 71
ColorIterations = 12
MinRad2 = 0.54755
Scale = 1.38312
FoldType = 3
PreTranslation = -1.0336,-1.0168,0.042
FoldValues = 2.5227,0.75555
Julia = true
JuliaValues = -2.272,-1.1194,-0.9204
RotVector = -0.519,-1,-0.4562
RotAngle = -177.883
Up = -0.4322,1,1
#endpreset

Logged
ciric50
Forums Freshman
**
Posts: 19


« Reply #1 on: November 05, 2016, 01:11:23 PM »

Very nice!

When I try to run this script it fails because it can't find DE-kn2.frag. Where can I get that?
Logged
3dickulus
Global Moderator
Fractal Senior
******
Posts: 1558



WWW
« Reply #2 on: November 05, 2016, 04:14:23 PM »

DE-Kn2.frag ... try a capital "K"

if you installed Fragmentarium using the online installer the file is in Fragmentarium\Examples\Include folder
Logged

Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
ciric50
Forums Freshman
**
Posts: 19


« Reply #3 on: November 05, 2016, 04:55:59 PM »

Thanks. I'm on Linux so I compiled and installed from source code. That file is not present in the source, and I did check to insure I had the latest from github. I assume you're referring to the Windows installer? I'll have to get to a Windows machine and compare those directories to what I have.
Logged
Sabine
Fractal Fertilizer
*****
Posts: 373



WWW
« Reply #4 on: November 05, 2016, 08:57:18 PM »

You can find the examples with the Include-frags here http://www.digilanti.org/fragmentarium/index.php as "Fragmenatrium Examples.zip"
Logged

sabine62.deviantart.com
ciric50
Forums Freshman
**
Posts: 19


« Reply #5 on: November 05, 2016, 09:19:02 PM »

There were quite a few differences there from what I had. Thanks!
Logged
Sabine
Fractal Fertilizer
*****
Posts: 373



WWW
« Reply #6 on: November 05, 2016, 09:23:05 PM »

Love to share other people's stuff ;}
Welcome!:)
Logged

sabine62.deviantart.com
Tim Emit
Conqueror
*******
Posts: 111



https://www.facebook.com/
WWW
« Reply #7 on: November 09, 2016, 11:09:55 PM »

thanks everyone else : )_  i have been toiling away. 
@ciric50 Is that working for you now?
Logged
ciric50
Forums Freshman
**
Posts: 19


« Reply #8 on: November 14, 2016, 01:20:18 PM »

I've been on vacation. Yes, it's working for me now. Thanks!
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
XXX Fusion Cell Mandel Brot stardust4ever 0 1237 Last post March 31, 2010, 02:32:54 AM
by stardust4ever
Cell Biology Images Showcase (Rate My Fractal) Pauldelbrot 0 473 Last post July 14, 2011, 12:20:04 AM
by Pauldelbrot
The cell JWildfire Gallery thargor6 0 242 Last post October 19, 2012, 07:14:40 PM
by thargor6
The cell JWildfire Gallery thargor6 1 234 Last post March 03, 2013, 02:09:56 PM
by tit_toinou
Mandelbrot Safari XLI: Stem Cross-Section Images Showcase (Rate My Fractal) Pauldelbrot 0 827 Last post March 28, 2013, 05:45:20 PM
by Pauldelbrot

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.153 seconds with 27 queries. (Pretty URLs adds 0.007s, 2q)