**Stem Cell Scaffold**http://www.fractalforums.com/index.php?action=gallery;sa=view;id=19608Fragmentarium _ Asurf

params- not exactly the same params but almost ...

#info Amazing Surface by Kali - Based on Tglad's Amazing Box

#define providesInit

#define KN_VOLUMETRIC

#define USE_EIFFIE_SHADOW

#define USE_IQ_CLOUDS

#include "DE-kn2.frag"

#include "MathUtils.frag"

#group AmazingSurface

uniform int Iterations; slider[0,17,300]

uniform int ColorIterations; slider[0,3,300]

uniform float MinRad2; slider[0.00001,0.25,2.0]

uniform float Scale; slider[-3,1.5,3.0]

uniform int FoldType; slider[1,1,3]

uniform vec3 PreTranslation; slider[(-5,-5,-5),(0,0,0),(5,5,5)]

uniform vec2 FoldValues; slider[(0,0),(1,1),(5,5)]

uniform bool Julia; checkbox[false]

uniform vec3 JuliaValues; slider[(-5,-5,-5),(-1,-1,-1),(5,5,5)]

uniform vec3 RotVector; slider[(-1,-1,-1),(1,1,1),(1,1,1)]

uniform float RotAngle; slider[-180,0,180]

mat3 rot;

void init() {

rot = rotationMatrix3(normalize(RotVector), RotAngle);

}

vec4 scale = vec4(Scale, Scale, Scale, abs(Scale))/MinRad2;

float absScalem1 = abs(1-Scale);

float AbsScaleRaisedTo1mIters = pow(abs(Scale), float(1-Iterations));

float DE(vec3 pos) {

vec4 p = vec4(pos,1);

vec3 c = Julia?JuliaValues:p.xyz;

for (int i=0; i<Iterations; i++) {

if (FoldType==1) p.xy=abs(p.xy+FoldValues)-abs(p.xy-FoldValues)-p.xy;

if (FoldType==2) p.xy=FoldValues-abs(abs(p.xy)-FoldValues);

if (FoldType==3) p.xy=abs(p.xy+FoldValues);

p.xyz+=PreTranslation;

float r2 = dot(p.xyz, p.xyz);

if (i<ColorIterations) orbitTrap = min(orbitTrap, abs(vec4(p.xyz,r2)));

p *= clamp(max(MinRad2/r2, MinRad2), 0, 1.0);

p = p*scale;

p.xyz+=c;

p.xyz*=rot;

}

return ((length(p.xyz) - absScalem1) / p.w - AbsScaleRaisedTo1mIters);

}

#preset StemCellScaffold

FOV = 1.186

Eye = 0.276634,3.01964,1.67067

Target = -0.690993,5.5549,1.57106

FocalPlane = 0.02

Aperture = 5e-05

InFocusAWidth = 0.41182

ApertureNbrSides = 5

ApertureRot = 0

ApStarShaped = false

Gamma = 1.2384

ToneMapping = 3

Exposure = 0.97323

Brightness = 1.4373

Contrast = 1.9822

Saturation = 1.77525

GaussianWeight = 9.2524

AntiAliasScale = 0.0829

Bloom = true

BloomIntensity = 0.51368

BloomPow = 8.5049

BloomTaps = 16

Detail = -2.91165

DetailAO = -0.41293

FudgeFactor = 1

MaxRaySteps = 352

MaxDistance = 20

Dither = 0

NormalBackStep = 3.6505

AO = 0.0117647,0.00784314,0.0470588,1

AoCorrect = 0.99718

Specular = 0.18284

SpecularExp = 8.155

CamLight = 0.956863,0.976471,0.976471,0.29644

CamLightMin = 0.01709

Glow = 1,0.513725,0.270588,0.01143

GlowMax = 0

Reflection = 0,0.0117647,0.0313725

ReflectionsNumber = 3

SpotGlow = true

SpotLight = 0.92549,0.188235,0.121569,4.9206

LightPos = -0.2118,4.3974,0.6352

LightSize = 0.49353

LightFallOff = 0.11764

LightGlowRad = 0.9357

LightGlowExp = 4.1598

HardShadow = 1

ShadowSoft = 6.9028

BaseColor = 0.878431,0.921569,0.976471

OrbitStrength = 0.54703

X = 0.294118,0.533333,0.6,0.79484

Y = 0.14902,0.705882,0.290196,0.90792

Z = 0.25098,0.796078,0.823529,0.86592

R = 0.521569,0.901961,0.827451,-0.2692

BackgroundColor = 0.956863,0.729412,0.101961

GradientBackground = 0.41915

CycleColors = true

Cycles = 2.72076

EnableFloor = true

FloorNormal = 0.0095,-0.06464,1

FloorHeight = 1.3987

FloorColor = 0.960784,0.784314,0.952941

HF_Fallof = 1.4955

HF_Const = 0.17465

HF_Intensity = 0.89145

HF_Dir = 0.16586,-0.34138,0.11112

HF_Offset = -0.8866

HF_Color = 0.733333,0.870588,0.992157,0.39369

HF_Scatter = 6.8883

HF_Anisotropy = 0,0,0

HF_FogIter = 7

HF_CastShadow = true

CloudScale = 0.13109

CloudFlatness = 0.65549

CloudTops = -9.9044

CloudBase = -8.67

CloudDensity = 0.02305

CloudRoughness = 0.73122

CloudContrast = 2.552

CloudColor = 0.819608,0.952941,0.952941

SunLightColor = 0.92549,0.776471,0.0980392

Iterations = 71

ColorIterations = 12

MinRad2 = 0.54755

Scale = 1.38312

FoldType = 3

PreTranslation = -1.0336,-1.0168,0.042

FoldValues = 2.5227,0.75555

Julia = true

JuliaValues = -2.272,-1.1194,-0.9204

RotVector = -0.519,-1,-0.4562

RotAngle = -177.883

Up = -0.4322,1,1

#endpreset