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Author Topic: Broken LCD screen  (Read 7436 times)
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twinbee
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« on: April 20, 2010, 04:06:01 AM »

Animated fractalness! It's kinda like reducing/increasing the iterations on the Mandelbrot.

Sort of counts as 'nature' despite the actual screen being man-made I guess:

<a href="http://www.youtube.com/v/2ZSxLQjjcs8&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/2ZSxLQjjcs8&rel=1&fs=1&hd=1</a>
« Last Edit: April 20, 2010, 04:08:11 AM by twinbee » Logged
Sockratease
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« Reply #1 on: April 20, 2010, 01:02:15 PM »

Sort of counts as 'nature' despite the actual screen being man-made I guess

It absolutely counts!

Nice find.
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bib
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« Reply #2 on: April 20, 2010, 02:05:15 PM »

It's kinda like reducing/increasing the iterations on the Mandelbrot.

Plus color cycling smiley Terrific!
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David Makin
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« Reply #3 on: April 20, 2010, 03:20:54 PM »

It's kinda like reducing/increasing the iterations on the Mandelbrot.

It's almost certainly a form of "Diffusion Limited Aggregation" (DLA):

http://apricot.polyu.edu.hk/~lam/dla/dla.html

Simulated using Ultra Fractal:

http://makinmagic.deviantart.com/art/DLA-Style-Animation-95720811



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« Reply #4 on: April 22, 2010, 07:44:30 AM »

Animated fractalness!  It's kinda like reducing/increasing the iterations on the Mandelbrot.
Sort of counts as 'nature' despite the actual screen being man-made I guess:

Thanks for sharing this with us.  Very Interesting to watch the patterns.   smiley
 
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Buddhi
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« Reply #5 on: April 22, 2010, 09:53:24 PM »

It looks really incredible! Fractals in not natural nature :-)
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gamma
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« Reply #6 on: May 01, 2010, 08:47:18 PM »

I saw something like this in real life several years ago...
The "coloring algorithm" could be based on the "basins" of the cracks and the curvature.
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bib
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« Reply #7 on: May 26, 2010, 11:09:26 PM »


Simulated using Ultra Fractal:


May I ask the fractal formula / coloring formula you used to do this ? I think that combining it with the 3D textures I'm playing with could be fun.
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David Makin
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« Reply #8 on: May 26, 2010, 11:41:26 PM »


Simulated using Ultra Fractal:


May I ask the fractal formula / coloring formula you used to do this ? I think that combining it with the 3D textures I'm playing with could be fun.


It's a plug-in colouring, just use mt.ufm:pixel as the formula and then set the outside colouring to mmf5.ucl:Generic Colouring (Gradient) Render=false or mmf5.ucl:Generic Colouring (Direct) Render=false.

Or just use this:

Code:
quickdla {
::FiXq5gn2l2Z3yxpxWU47dV+dYq5ebzC6mmOp4icsTyNHnkK+BwFeGkElZgJAjt05p/0wMyxy
  C6etZuwllo3083q/w1s/k1NdF7GKq/pX+iNbGqGqLz3+Pnq29591Fb381q9D3lnqi2cXZ1t3
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}
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bib
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« Reply #9 on: May 27, 2010, 12:02:36 AM »

Thanks ! I will try that
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« Reply #10 on: May 27, 2010, 10:05:00 AM »

I had a try and did not get what I am looking for so far. I tried to plug the DLA formula in the coloring slot of a pixel fractal formula in a trapshape block for trap shape or trap texture parameters of the main MMF orbit trap gradient wrapper, but it seems that the "pixel-based" nature of DLA is a too strong constraint to really combine it with other shapes and textures.

The best I could do so far is an image with traditional trap shapes, and the DLA as a 2D texture to color the trap shapes. But I would like to have 3D slope+lighting texture "inside" the DLA cracks : does that sound feasible?
« Last Edit: May 27, 2010, 10:08:25 AM by bib » Logged

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« Reply #11 on: May 28, 2010, 01:44:57 AM »

I had a try and did not get what I am looking for so far. I tried to plug the DLA formula in the coloring slot of a pixel fractal formula in a trapshape block for trap shape or trap texture parameters of the main MMF orbit trap gradient wrapper, but it seems that the "pixel-based" nature of DLA is a too strong constraint to really combine it with other shapes and textures.

The best I could do so far is an image with traditional trap shapes, and the DLA as a 2D texture to color the trap shapes. But I would like to have 3D slope+lighting texture "inside" the DLA cracks : does that sound feasible?

I need to write a more general version for that sort of use.

Not sure what you mean by slope+lighting here, but the formula can be used in direct mode like this:

Code:
quickdla {
::9mC86gn2l2ZXzttNaU47zM5/gGdfcwBkgEod4F720u3sptT7PgMMSU2cCFpqEVq9+rfBpkzH
  1kAnXqLyEbBAK+xhPKDPPOe3xyN9lN/wrf1qV919NVFr/rz1b+02my1r+76t9PUklqW9QV99
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  lb+09H7O3ud9quDlbq7fqAK1q9V9P0ttY/5m+6DlnOtq/YZ7pDlHra7Leq60rf1+yDHqbv/y
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redbeltboxer
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Posts: 4


« Reply #12 on: March 23, 2011, 10:05:41 PM »

That is possible the coolest active fractal display I have ever seen. Others like the animated ones aren't as raw and colour mixed as this.
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