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Author Topic: 3D fractal raytracer CAD?  (Read 1849 times)
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Fractal Supremo
Posts: 1174

« on: June 11, 2013, 05:44:57 PM »

I think, bright 3D fractal future could be putting many different fractals together in single 3D scene. Then you could create some art object as you intended.

Like this funny object:

Something like DEcombinate, but DEcombinate don't allows to place different fractal parts as you want. You can't say, oh thats body, and then put head, legs, and there are axolotl.

fractal catalisator
Fractal Senior
Posts: 7044

formerly known as 'Trifox'

« Reply #1 on: June 11, 2013, 05:54:56 PM »

this is my thinking as well, modern game engines or in general rendering machines will at some point in the future rely
solely on distance estimated stuff, similar to what kali did with his axolotl, where he combined 2 different fractals along
with euclidean object to form the body parts, eyes, legs, feets


divide and conquer - iterate and rule - chaos is No random!
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