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Author Topic: Export of Arrays as Epic Landgens to plug into Minecraft  (Read 796 times)
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Fractal Lover
Posts: 204

« on: March 02, 2013, 09:48:49 AM »

A guy recently told me that he would enjoy seeing Mandelbulb formulas as worlds in minecraft.

Would it be quite an easy feature to add, to export arrays of for example 10 000 cubic voxel spaces, simply as lines of numbers? perhaps with an extra number to denote the colour or other parameter of different voxels so that the map would have 5-10 different types of cube varieties across the map, and also cube varieties could be coloured by any kind of 3d formula just to give some kind of variety.

any idea what the optimal viewing distance etc would be and how many megabytes a 32 000^ 3 array something is, what is the best array to use, Boolean/int what data type??
« Last Edit: March 02, 2013, 09:56:34 AM by Mrz00m » Logged
Fractal Senior
Posts: 7044

formerly known as 'Trifox'

« Reply #1 on: March 02, 2013, 11:22:47 AM »

hi there, this was covered in the chaosTV news #6 part 3, check the links below the video, that point back to the forums named "minecraft thread"
and forward my video to the guy

<a href="http://www.youtube.com/v/mWmM1x7_-Pw&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/mWmM1x7_-Pw&rel=1&fs=1&hd=1</a>


divide and conquer - iterate and rule - chaos is No random!
Fractal Lover
Posts: 204

« Reply #2 on: March 08, 2013, 08:49:36 PM »

Hey thanks!
I am finding I could do with very much data/ some kind of mandelbulb 3d-to ISO surface formulas , for example to though I did this video, it's a physical gyroid
<a href="http://www.youtube.com/v/ATmvhm1coKA&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/ATmvhm1coKA&rel=1&fs=1&hd=1</a>
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