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Author Topic: collision detection/artificial gravity  (Read 1032 times)
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Forums Newbie
Posts: 9

« on: May 10, 2016, 04:45:00 PM »

I would like a function, where when you are in navigator and in walk mode with fixed zoom..instead of passing through terrain..it could just stop moving down and keep to the terrain...literally walking on the surface.  Maybe even have artificial gravity you could turn on or off?..would make for some nice animations. do you think there is a call for this?.
Fractal Senior
Posts: 7044

formerly known as 'Trifox'

« Reply #1 on: May 10, 2016, 05:20:32 PM »

i think this is a mandelbulb3d question, moved it


divide and conquer - iterate and rule - chaos is No random!
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