Logo by AGUS - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. June 22, 2021, 03:12:08 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Better color/texture mapping options.  (Read 1333 times)
0 Members and 1 Guest are viewing this topic.
Weber
Conqueror
*******
Posts: 108


Just floating around


« on: February 20, 2016, 01:58:34 AM »

I would like to be able to have more control over texture mapping/wrapping than just *wrap1, *wrap2.  An much finer adjustment is needed along with the ability to input values to fine tune the placement.
Logged
Sabine
Fractal Fertilizer
*****
Posts: 373



WWW
« Reply #1 on: March 13, 2016, 07:33:02 PM »

Even worse, I would like MB3D to read gradient files or if impossible its own filetype holding the info instead of having to manually change every single colour of the range...  And then of course I want to keep the current feature of moving sliders indpendently per colour without interfering with the others cheesy (Not too keen on maps as they are really not customizable enough for me)
Also, more custom light settings on the Lighting tab would be perfect.
Logged

sabine62.deviantart.com
MarkJayBee
Fractal Fertilizer
*****
Posts: 364



Markjaybee Fractal Mark_Jay_Bee
WWW
« Reply #2 on: April 04, 2016, 04:35:04 PM »

I've been using diff maps extensively in my recent pieces, but find it almost impossible to get the map positioned
with any real accuracy. I use wrap2 as it seems the most accurate option. The X and Y sliders do offer some control,
but I wonder if the addition of a 'Z' axis slider would improve positioning control?
As you can see from the attached image, the map doesn't accurately conform to the long axis of this SphereHMVoid 'ship'.
Specifically; the 'bands' should follow the vertical axis.
As ever, I live in hope.... praying


* Ship HM example 2 sm.jpg (148.35 KB, 300x359 - viewed 282 times.)
Logged

If at first you don't succeed, destroy all evidence that you ever tried in the first place.

http://markjaybeefractal.com/
http://mjb-graphics.co.uk/
http://deviantart.com/markjaybee/
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Non-parametric color mapping techniques Programming « 1 2 » HPDZ 20 8939 Last post May 16, 2017, 12:55:21 AM
by FractalStefan
Mandelbulb 3D - color-mapping question ("Fabergè Experiment") Help & Support m2001 1 323 Last post May 24, 2015, 01:25:01 PM
by m2001
Texture "mapping helper matrix" Tutorials m2001 2 1396 Last post May 29, 2015, 12:55:39 AM
by mclarekin
Parametric color mapping techniques Programming bkercso 2 1187 Last post July 17, 2015, 02:20:35 AM
by bkercso
Texture Mapping 2D Fractals onto 3D Surfaces Movies Showcase (Rate My Movie) pinballpsycho 1 390 Last post June 08, 2016, 01:12:13 AM
by mclarekin

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.129 seconds with 26 queries. (Pretty URLs adds 0.01s, 2q)