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Author Topic: Fragmentarium spline paths  (Read 1137 times)
Description: One of the first spline path animation tests I did with Fragmentarium
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3dickulus
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« on: July 30, 2013, 11:16:56 AM »

Not the highest resolution and not the best quality rendering but this was one of the first tests I did with Fragmentarium and I was anxious to see the results.
When I first viewed this the impact was like a ton of bricks. Thanks Syntopia for writing a really cool piece and letting me have my way with it cheesy

<a href="http://vimeo.com/moogaloop.swf?clip_id=71321960" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=71321960</a>

&tnx cKleinhuis  A Beer Cup
« Last Edit: August 02, 2013, 07:36:50 AM by 3dickulus, Reason: I just had to » Logged

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3dickulus
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« Reply #1 on: August 09, 2013, 03:27:12 AM »

A remake of an earlier animation now that I have Fragmentarium 1.0b all hacked up with camera spline paths, parameter morphing and keyframes... oh and auto focus (tnx vinz)
Rendered with Fragmentarium 1.0b+

<a href="http://vimeo.com/moogaloop.swf?clip_id=72011487" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=72011487</a>
« Last Edit: October 08, 2013, 05:28:10 AM by 3dickulus, Reason: url » Logged

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3dickulus
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« Reply #2 on: August 22, 2013, 08:41:41 AM »

A self portrait for Halloween

<a href="http://vimeo.com/moogaloop.swf?clip_id=72874374" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=72874374</a>

Based on Goblins Nest
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You will be illuminated!

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