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Author Topic: Where are the realtime GPU mandelboxes?  (Read 40262 times)
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bib
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« Reply #30 on: September 09, 2010, 10:30:44 PM »

Mandelbox with {scale~-1.1, minRad~0} is really interesting. The number or iterations must be about 100.

Very nice find!

I tried to replicate in M3D but although I came across some nice surprises, the box looks flat (with very nice 2D patterns on it) and in the few holes I could not find such beauties.

@Jesse I saw your pictures, would you mind sharing the .m3p?
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
Jesse
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« Reply #31 on: September 09, 2010, 10:49:20 PM »

@Jesse I saw your pictures, would you mind sharing the .m3p?

Is ok.

* DuneCrawlers.m3p (1.93 KB - downloaded 271 times.)
* underDesert.m3p (1.93 KB - downloaded 271 times.)
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Rrrola
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« Reply #32 on: September 09, 2010, 11:04:15 PM »

Experimenting with hybrids (Mandelboxes with different parameters for each iteration), but distance estimation is being a jerk. fiery

Mr. Golem says hello:
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bib
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« Reply #33 on: September 10, 2010, 08:17:59 PM »



Is ok.

Thanks Jesse! I finally managed to find a cave entrance by myself smiley If I find something really nice, I will render a picture, but what's really cool with this -1.1 box is the 2D patterns on its surface, like trees and spirals...
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
marius
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« Reply #34 on: October 30, 2010, 10:04:43 PM »

Very promising. smiley Thanks man.

And very cool that it builts on Linux. Only -lm -lglut -lSDL need to be specified to link against.
You will need freeglut and the SDL devel headers.


Some folk asked me about building using visual C++. Find attached a (hopefully) self-contained setup that should build using nmake.
Also has the --xeyed, --overunder, --record and --playback options I played with a while ago. And a commented out, failed, half-assed attempt at adding bulb rendering in fragment.glsl

Rrrola, still around? What license you put this stuff out under?

* boxplorer-build.zip (246.19 KB - downloaded 200 times.)
* SDL.zip (141.66 KB - downloaded 200 times.)
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Rrrola
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« Reply #35 on: October 31, 2010, 08:22:27 PM »

> What license you put this stuff out under?

Let's make it an ISC licence.
Copyright 2010 Jan Kadlec <rrrola@gmail.com>

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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visual.bermarte
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« Reply #36 on: December 15, 2010, 11:47:10 AM »

@Rrrola: it would be nice to see the fragment for mr. Golem..  smiley
@Marius: could you please explain what to do with these files?
should be compiled?  embarrass
thanks in advance
« Last Edit: December 15, 2010, 12:57:44 PM by visual » Logged
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