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Author Topic: Bristlecone Variation  (Read 808 times)
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Nahee_Enterprises
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« on: March 09, 2010, 01:37:09 AM »

The background, "object", and foggy appearance all done within XenoDream during a single render.

  
 
« Last Edit: September 30, 2013, 12:34:35 PM by Nahee_Enterprises » Logged

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