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Author Topic: Voxel image stack and then what?  (Read 61833 times)
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Sockratease
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« Reply #90 on: December 31, 2011, 06:34:50 PM »

Jesse - What did you do to my Voxel Stack Thingy?

The new version no longer produces stacks that work in Fiji.  I tried by making a stack in both betas, and only the 754 beta makes stacks which make obj files using my the same procedure in fiji.

Have you tested the new beta and made an obj file?  If so, how?

Is anybody else experiencing issues with 755 as opposed to 754?

Or have any insights into what I may be doing wrong?

 head batting

On a happier note - Love that glass texture, Teena!
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #91 on: December 31, 2011, 06:48:38 PM »

A glassy bulb on the sea! A burning ship fractal would be more appropriate though. hrmm rolling on floor laughing

(I love it wink )
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Teena
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« Reply #92 on: December 31, 2011, 07:14:56 PM »

Thank you very much, Sockratease and DarkBeam! I'm glad you like it. Hehehe! Maybe Jesse provides a burning ship fractal formula with his next update. Who knows. He's full of surprises!

BTW, these fractals were generated using the latest M3D version and Fuji. I think the new voxel export interface is much better than the old one. What's especially cool is that you can move the fractal along the x, y and z axis. That's very useful when you just want an object of a special part of a fractal.
It's now 7PM in Germany and so I say goodbye for now. I wish you all a Happy New Year 2012! May it be full of happiness and mandelbulbs!

 
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #93 on: December 31, 2011, 07:38:48 PM »

But it's simple to get a 3D burning ship;


Mandelbulb3Dv17{
V.....S....O/...w....2.....ibIrrHnh0.HVIuQQd1a2EbjfSnGq76w1XlnFZ7JRkzAbIlha3wpxD
................................wJ3fy6Elkz1........A./..................y.2.....
................/M.0/....6kI1...6/....E2.....oAjXdptU3rD/..........m/dkpXm1....U
z.EnAnQD12../..........wz..................................u1....y1...sD...../..
.w1...sDXZcvMRCMlx9BQjE9GC7Cw8t77QL3tldD70ITVESHGuPxkyTE9ydOzYW7VaD3MNqjEsKNegon
Ju9zv1syIUZNz8Yx1znWTeqj......oH..............kD.2....sD..kz0...................
.............oAnAr1...sD....z.MRf4.6qhO..Pre/.qRf4..shO.UWre/.ISf4......C....k1.
..................kz.wzzz1.U..6.P....M4...EB....W....k1....F....8/...I1.....Sl42
...U.qFG9yzb2zzzRYoWzz7lz16.mc..zXCc.El18XGQeGyDjvIRhrVAkz1..........2.28.kFrA0.
FWb96aAIVzvh1se7Umvxz0........../6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR
S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq
40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................
E....E..........I.........kLXxaPe/.F............................................
...................6./..........................................................
................................................................................
.....................2..........0....YYPoJqNZ756ExqRZ75.........................
8..............................E........kz9........wz0..........................
................................................................................
................................/....E/...E.....T3YMnd3.........................
................................................................................
................................................................................
..........................................E.....I....2....kL/7qQN/..............
................................................................................
................................................................................
........................................................}

For example. But get others changing the 1st formula to any power2 formula wink kiss Happy new year
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Jesse
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« Reply #94 on: January 01, 2012, 01:14:00 AM »

Jesse - What did you do to my Voxel Stack Thingy?

The new version no longer produces stacks that work in Fiji.  I tried by making a stack in both betas, and only the 754 beta makes stacks which make obj files using my the same procedure in fiji.

Have you tested the new beta and made an obj file?  If so, how?


I can only think of different filenames, please check the new option 'Index with leading 0' to get the wanted file numbering!
Also the project name is in front of the filename, dunno if this can make problems.

Cheers!
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Sockratease
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« Reply #95 on: January 01, 2012, 04:09:51 AM »

Jesse - What did you do to my Voxel Stack Thingy?

The new version no longer produces stacks that work in Fiji.  I tried by making a stack in both betas, and only the 754 beta makes stacks which make obj files using my the same procedure in fiji.

Have you tested the new beta and made an obj file?  If so, how?


I can only think of different filenames, please check the new option 'Index with leading 0' to get the wanted file numbering!
Also the project name is in front of the filename, dunno if this can make problems.

Cheers!

Maybe you made it better?

My computer can't make an obj from a 400 image stack - the new one seems to only work with a 300 image stack.  Very weird because the last beta made files from 400 image stacks, but not 500.

I'd say it's my computer, not your program   afro

Thanks again, and Hippy New Year!   champagne toast
« Last Edit: January 01, 2012, 04:27:33 AM by Sockratease » Logged

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Don Whitaker
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« Reply #96 on: January 02, 2012, 12:48:55 AM »

This is all very exciting - don't know how I missed this thread. Thanks to everyone for posting tips. I'll have a head start when I give it a try tonigt.  joy
« Last Edit: January 02, 2012, 12:52:07 AM by Don Whitaker » Logged

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Don Whitaker
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« Reply #97 on: January 02, 2012, 02:30:21 AM »

Squee!

<a href="http://www.youtube.com/v/KgARGLCGCC8&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/KgARGLCGCC8&rel=1&fs=1&hd=1</a>

So much fun. Thanks for for the step by step, Teena.  cheesy
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Sockratease
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« Reply #98 on: January 02, 2012, 11:32:03 AM »

Squee!

Squee, indeed.

Yes, this opens up entire new worlds of possibilities!

It's hard to find the balance between making a model that can be used, and one that will choke my tired old system.  But it's real fun trying   nasty teeth

Looking forward to seeing what more people do with this feature.  What 3D Software are you using for renders?
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Teena
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« Reply #99 on: January 02, 2012, 03:28:24 PM »

This is a great animation, Don! Well done!

Okay, DarkBeam's wish is my command. So here is my new image "Julia Mandelbulbing the DarkBeam".



You see I sat DarkBeam's fractal ship on fire.  grin
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Don Whitaker
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« Reply #100 on: January 02, 2012, 05:18:42 PM »

What 3D Software are you using for renders?

That video was made in ZBrush - real-time rendering. The new DynaMesh and Polish features in ZB are great for cleaning up the mesh, too.
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blob
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« Reply #101 on: January 06, 2012, 09:23:49 PM »

In case this information may be usefull to anyone I just mention that finally obtained very decent results for cleaning up meshes produced with MVE-2 by using the laplacian filters in either Remesh (http://remesh.sourceforge.net/) or Meshlab, and that the simplify filter in Remesh or the quadric edge collapse decimation filter in Meshlab are both good for reducing the mesh polygon count considerably while retaining detail.
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #102 on: January 07, 2012, 12:40:59 AM »

That is a burning ship for sure Teena grin
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Rama
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« Reply #103 on: January 07, 2012, 04:14:22 AM »

I have done some test with fiji and zbrush. Zbrush does milions of polygons without problems.
The next step would be to do it in colors.   wink

http://img338.imageshack.us/slideshow/webplayer.php?id=94294951.jpg
« Last Edit: January 07, 2012, 06:12:50 AM by Rama » Logged
Teena
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« Reply #104 on: January 07, 2012, 09:19:09 AM »

Cool! That's a nice collection of objects, Rama! smiley Vue 10 Infinite can handle billions of polygons, so that's not the problem. The problem is the filesize of an object. When I import an object with a filesize bigger than 300MB it's getting hard to move it about in a scene.
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