From zooming it looks like a new kind of taffy, however it has some nice 3D spikes; z^2 is more impressive than z^8 for this fractal. I'm not sure as I didn't really understand how to move the camera in David's formulas.
Hi Paolo, the view is controlled by specifying a target (x,y,z) then the direction and distance of the viewing plane from the target - using the two "Camera Rot" angles and the "Camera distance" parameter. The perspective is controlled by the "Image plane distance" which specifies how much further from the target the viewpioint is than the image plane - use smaller values here for wider angle/larger FOV.
With the camera at a given position based on the above you can then also specify an alteration of the camera's viewing direction using the "Camera Dir." angle parameters (changing these from zero rotates the viewplane and viewpoint around the centre of the viewplane).
Note that the angle parameters are specified in degrees.