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Author Topic: Problem with textures - how to disable MIPMAP?  (Read 788 times)
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Patryk Kizny
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« on: November 21, 2015, 07:57:01 PM »

Hey,

I have some problem with textures which looks like is related to synthclipse.
I have a map loaded and equirect mapped to background. A simple thing.
It renders properly in Fragmentarium, but on Synthclipse compilation I have a seam visible around "0" direction.

See the screenshot here:
http://www.fractalforums.com/fragmentarium/problem-with-maps/msg88869/#msg88869

Any ideas how to solve that?
« Last Edit: November 21, 2015, 09:49:20 PM by Patryk Kizny » Logged

Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
Patryk Kizny
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Posts: 372



kizny
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« Reply #1 on: November 21, 2015, 09:35:29 PM »

OK, looks like I found out the problem and wonder whether there's any way I could fix it or it requires fixing on the C++ side.
It's caused by the MIPMAP setting, see the thread below:
http://www.fractalforums.com/index.php?topic=22721.msg88873#msg88873

Unfortunately Synthclipse won't let me enter #TexParameter
Code:
GLSL: C0104: Unknown pre-processor directive #TexParameter
Any ideas how to solve that?
« Last Edit: November 21, 2015, 09:43:57 PM by Patryk Kizny » Logged

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3dickulus
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« Reply #2 on: November 21, 2015, 09:40:44 PM »

you found the problem roll eyes
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Patryk Kizny
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kizny
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« Reply #3 on: November 21, 2015, 09:44:19 PM »

you found the problem roll eyes
With your kind help smiley

And since documentation server is back online, I already found out how to disable mipmap!

« Last Edit: November 21, 2015, 10:21:53 PM by Patryk Kizny » Logged

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3dickulus
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« Reply #4 on: November 22, 2015, 03:45:20 AM »

in Synthclipse
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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
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