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Author Topic: A few questions  (Read 967 times)
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Posts: 138

« Reply #15 on: April 23, 2016, 05:37:18 PM »

Indeed, "fragxRenderer.setUniformFloat()" is a way to go.

But I can see that there is a bug: if "Remember parameters between builds" is selected in the Uniform Controls View (a star icon), then if you set some uniforms in the init() function or in the global scope of the script then it will be overwritten by value from before the build. You can deselect "Remember parameters between builds" option or do workaround, by setting uniforms in the first frame:

var doSetUniforms = true;

renderable.display = function() {
if (doSetUniforms) {
doSetUniforms = false;
fragxRenderer.setUniformFloat("TestUniform", 0.6);
// [...]
       // [...]

As of not highlighting errors in the JavaScript editor. The truth is that Eclipse has very poor JavaScript editor with lack of a lot of functionalities available in C/C++ (GLSL) editor. Unfortunately I cannot do anything with that.
Patryk Kizny
Global Moderator
Fractal Fertilizer
Posts: 372

« Reply #16 on: April 23, 2016, 06:37:25 PM »

Huge thanks!
Looks like it helped temporarily.

- I still have an issue with SC crashing on every other compile (only when doing JSX, never happens with fragx). But nothing goes into the log.
- Another problem I encountered is that when I run my shader within JSX, the Render mode switches to animation, progressive is disabled and it looks like the buffer is never cleared between frames. It's like every next frame is rendered on top of a previous one. Is that a bug or I should be doing something special to make it work?

* Capture.JPG (42.11 KB, 761x759 - viewed 166 times.)

* JSX.JPG (19.48 KB, 950x645 - viewed 159 times.)

* fragx.JPG (22.47 KB, 1109x650 - viewed 157 times.)

Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
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