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Author Topic: Mandelbulb3d v1.7.9  (Read 17999 times)
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lenord
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No Matter where you go there you are


« Reply #15 on: March 03, 2012, 09:05:35 PM »

I take it all back, my eyes were Not overlapping, something squirrly with Selected area Reflections Rendering. It depends on where the Selection is made in the Image whether it renders results near realtime or not till the selection is fully rendered. Drove me crazy, finally gave up on setting reflects and went with a Map instead.
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Jesse
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« Reply #16 on: March 03, 2012, 10:32:47 PM »

i mean... in the end the inside/outside tests .... are a pure boolean result, you test true/false ... is it inside? or is it outside ? this would make a perfect boolean operation combined with other formulas, even hybrids... i know it would make the need for dual formula definition/calculation ... i would like to show a boolean sub(xor) of the different mandelbulb formulas ( sine/cosine) ... cheesy

Something like this i guess (invert maximum DE combine):
Needs a bit longer to calculate, both formulas + inside.


Mandelbulb3Dv17{
X.....S....O/...w....2...............1.......s1E................................
........................................kz1........A./..................y.2.....
................/M.0/......1/...a.....E2.....omEQgisq6rD/..........m/dkpXm1....U
z.....kD12../..........wz..................................u1....y1...sD...../..
.w1...sDYsAIxzzzjz1..........WAbUdisqcljRRxgCKosEwnYRydIKa5uzwPN9SaPRGyDFHQlSHA1
Iw1iNMIOip7tzqF/G0ZZtVyD......oa/.............kD.2....sD..kz....................
.............oAnAr1...sD....z./Sx8.gspf.EZLj0.TSx8.Yupf.kgLj0.xSx8......w....k1.
..................kz.wzzz1.U..6.P....M4...EB....W....k1....F....8/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.mc..zXCc..k18XGQeGyD/sIRhrVAkz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR
S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq
40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................
E6..06....E..........6....EGiFLNbJaQU.pPrJaQ.........................c..........
...................6./........zj................................................
................................................................................
.....................2.....3..../....AoPnZaPZ/pPrV1.............................
..............................zD................................................
................................................................................
................................}


* inversMax.jpg (70.29 KB, 480x360 - viewed 566 times.)
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cKleinhuis
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« Reply #17 on: March 03, 2012, 11:04:10 PM »

ah, nice, thank you
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DarkBeam
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« Reply #18 on: March 03, 2012, 11:28:03 PM »

Those modes are a lot, fantastic Jessie A Beer Cup
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Jesse
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« Reply #19 on: March 04, 2012, 02:38:07 PM »

Just a notifier:

Bugfix update 1.7.9.1:
  -  With cutplanes enabled, issues with the background could occur.
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bib
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« Reply #20 on: March 05, 2012, 09:31:00 PM »

Hi Jesse!

I am having so much fun with a 4D formula, but there is no slider for the W Julia coordinate in the navi. If you could add that to your looooong to-do list, that would be great!

Thanks again for making the most amazing toy I have ever played with  A Beer Cup A Beer Cup
 surfing sweet music the wave
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #21 on: March 05, 2012, 10:45:03 PM »

Normally w has no significant effect on 4d fractals since it tends to stay zero ... or constant or vary in an uninteresting way
The only fractals that use w in a "creative" way are menger4 sierpinski4 and mixpinski (they ignore wseed btw wink ) they were invented by Syntopia
Cheers
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bib
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« Reply #22 on: March 05, 2012, 10:52:10 PM »

With ABoxMod4d too, W had got funny effects smiley
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
Jesse
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« Reply #23 on: March 05, 2012, 11:14:33 PM »

But i think you don't need it because most of the 4d formulas that are not IFS got a "W add" parameter, that should be the same as a Julia  w parameter.
And for 4d rotation the sliders already exists, was a must have of course  wink
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bib
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« Reply #24 on: March 05, 2012, 11:17:58 PM »

OK Jesse. This was a bit confusing to me, because W in the Julia tab from the main window can have a different value than "W add" in the formula itself. But as you confirm it has got the same effect, then all is right. Thanks! smiley
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
Alef
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« Reply #25 on: March 06, 2012, 07:07:06 PM »

New dynamic fog by few iterations looks great!
« Last Edit: March 06, 2012, 07:22:37 PM by Asdam » Logged

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Jesse
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« Reply #26 on: March 06, 2012, 10:44:58 PM »

OK Jesse. This was a bit confusing to me, because W in the Julia tab from the main window can have a different value than "W add" in the formula itself. But as you confirm it has got the same effect, then all is right. Thanks! smiley

Confirm, the formulas just add "W add" and "Cw" (what is the pixel coordinate or the julia W value) both to w, so it should be no difference what of those you change.

Forgot to tell...  IIRC the W add parameter was on the first quaternion formula and the julia w value was not present in the program at that time.  So this parameter kept on to be a part of most 4d formulas, and in mandelbulb mode it has still a different meaning.
« Last Edit: March 06, 2012, 11:47:24 PM by Jesse, Reason: typo must be \"Cw\" instead of \"Cx\" plus adding » Logged
DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #27 on: March 07, 2012, 08:34:42 PM »

A trouble in DIFS mode: if you set min iterations > 1 it freezes cry


Mandelbulb3Dv17{
X.....S....O/...0....2...............1.......s1E................................
................................OaNaNaNadz1........A./..................y.2.....
................/M.00.....Uh....A.....E2.....QzIXLua2PrD/..........m/dkpXm1....U
z.....kD12../..........wz..................................u1....y1...sD...../..
.w1...sDzYh4j8HcazvAWreAEZc2zionlUV0UOyjTcFzUvMS3t97C1JzzzzvzUNehUisqclj3Rw3Oc.c
azHAWreAEZc2zOWyooeAVOyj......o...............kD.2....sD..kz0...................
.............oAnAr1...sD....z./St4.gsZP.EZLi/.TSt4.YuZP.kgLi/.xSt4......0....k1.
..................kz.wzzz1.U..6.P....M4...EB....W....k1....F....8/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.mc..zXCc..k18XGQeGyD/sIRhrVAkz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR
S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq
40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................
E....6....E.....I....o....UMjVLG4B3.uZYFH/UQ.............................sU1....
/6U./2.............wz.........zD........kz1........../..........................
...../.............................wz...................kz1........wz...........
.....................2.....3....B....6qPsZYFH/EM7NoI............................
....Cs....E.06E./.............zD........kz1........wz..........E................
...............E..............................zD...................wz.........zD
OaNaNaNaty9.....................}

Luca sleepy; yawning; tired
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bib
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« Reply #28 on: March 27, 2012, 07:59:03 PM »

Has anybody noticed that the new dFog (on iterations) intensity decreases when the render size increases? Any tip to fix that? (knowing that in preview size, my Dyn Fog slider is already to the max)
In 900x600 my dFog looks great. In 9000x6000 it has completely disappeared  undecided

Thanks  embarrass
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
lenord
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No Matter where you go there you are


« Reply #29 on: March 28, 2012, 12:13:59 AM »

Has anybody noticed that the new dFog (on iterations) intensity decreases when the render size increases? Any tip to fix that? (knowing that in preview size, my Dyn Fog slider is already to the max)
In 900x600 my dFog looks great. In 9000x6000 it has completely disappeared  undecided

Thanks  embarrass

I don't render that large but have noticed it does fade from what is set a 960x480(normal preview size for me) to 4000x2000. I've had luck compensating by increasing the Fog offset and Far offset and tinkering with the Depth.
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