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Author Topic: Mandelbulb3d v1.7.9  (Read 17695 times)
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Jesse
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« on: March 02, 2012, 07:16:46 PM »

Mandelbulb3d v1.7.9


http://www.fractalforums.com/index.php?action=downloads;sa=view;down=36



Please read the textfile in the archive for a short documentation.

CAUTION:
USE ONLY SAME PROGRAM VERSIONS TO CONTINUE ANIMATIONS OR BIG RENDERINGS DUE TO COLOR OR LIGHTING CHANGES!
ALSO FORMULA UPDATES CAN CHANGE RENDERINGS!


Thanks and have fun!

What is new in version 1.7.9:
  -  M3i file storing for "big renders" tiles. No batch changing yet.
  -  New option to get the dynamic fog only on a certain iteration count,
     available in the 'Coloring' tab in the main window.
     Can also be blended instead of added, as option in the lighting panel.
  -  Added this and some more values in the navi for changing.
  -  Tryout to not allowing shut down Windows7 while rendering, could not test.
  -  Some issues fixed, like loading of older animation m3a files with formulas
     that were enhanced with additional parameters.
  -  Animation option to interpolate a keyframe inbetween.
  -  Formula update, some with OTrap coloring mode for dIFS.
     Caution: If you use the enhanced "cylinderIFS" formula in older program
       versions, there will be some of the last values in the formula not
       loaded properly when the saved parameter file was done with the old
       formula version.
« Last Edit: March 02, 2012, 07:19:32 PM by Jesse » Logged
DarkBeam
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« Reply #1 on: March 02, 2012, 09:02:34 PM »

Just brilliant!!! cheesy

As you see, the limit of parameter count is becoming penalizing, for DIFS with many options... As well the formula count, 6 is too few for DIFS ... smiley

There is no urgency but that is! Cheers and congrats!!!

Some new formulas of mine comin!
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bib
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« Reply #2 on: March 02, 2012, 09:38:47 PM »

Just brilliant!!! cheesy

As you see, the limit of parameter count is becoming penalizing, for DIFS with many options... As well the formula count, 6 is too few for DIFS ... smiley

There is no urgency but that is! Cheers and congrats!!!

Some new formulas of mine comin!

OK, I want infinite formulas, GPU, 64-bits. For tomorrow?  dancing chilli run over nerd

Thanks again Jesse, you're the king  sweet music

And Darkbeam, nooooooo, no more formulas, I don't have time to test them all  head batting
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DarkBeam
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« Reply #3 on: March 02, 2012, 11:01:34 PM »

Heh, I mean that you can choose six different fmlas at once.
Suppose that you want to create a difs scene.
one formula for the ground, one for the transform... only 4 left
Param count is becoming penalizing because difs need scale, shift, sometimes rotates...
I can make boolean shapes (add subtract intersect) too but I run out of params per formula actually. That is why I asked wink

The program itself is perfect. I used bryce and noticed that it sucks definitely compared to Mb! wink
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bib
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« Reply #4 on: March 02, 2012, 11:03:44 PM »

I know what you meant, and I agree. 12 formulas would be great!
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cKleinhuis
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« Reply #5 on: March 02, 2012, 11:10:51 PM »

great update, i could need a boolean operation on formulas, so that i can explain differencies on using hybrids....
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DarkBeam
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« Reply #6 on: March 02, 2012, 11:19:08 PM »

wait wait! Boolean operations for Difs shapes not formulas cheesy
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cKleinhuis
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« Reply #7 on: March 02, 2012, 11:25:12 PM »

i mean for formulas
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Jesse
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« Reply #8 on: March 02, 2012, 11:59:04 PM »

great update, i could need a boolean operation on formulas, so that i can explain differencies on using hybrids....

Can you explain a bit more, the only boolean operation so far is "_CondItcountR" that can switch on/off following formulas by its iteration count, dunno if you meant something like this?
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blob
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« Reply #9 on: March 03, 2012, 02:23:35 AM »

DECombinate Min and Max are booleans or am I mistaken? If we'd have one or two more boolean DECombinate modes (such as the one I suggested in another thread) and DECombinate could be applied to two group of hybrids, then we'd have what cKleinhuis is looking for I guess.
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lenord
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« Reply #10 on: March 03, 2012, 02:58:36 AM »

Something funny with Reflections in 1.7.9
When running reflections on a specific "selected" area, reflections don't show realtime like before, they show after the entire selected area is rendered, Like they did before before
« Last Edit: March 03, 2012, 03:01:15 AM by lenord » Logged
lenord
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No Matter where you go there you are


« Reply #11 on: March 03, 2012, 05:13:17 PM »

Something funny with Reflections in 1.7.9
When running reflections on a specific "selected" area, reflections don't show realtime like before, they show after the entire selected area is rendered, Like they did before before


Well, not sure what I wuz seein last night but today it seems to work OK. Maybe it was because I was trying to jack around with the Fog too or that is was on an old param or my eyes were overlapping. On a fresh new one it seems to be working fine, stay tuned still playin like a kid at Christmas with a new toy every time a new version comes out.
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Sockratease
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« Reply #12 on: March 03, 2012, 05:24:30 PM »

...my eyes were overlapping.

 rolling on floor laughing   rolling on floor laughing   rolling on floor laughing
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cKleinhuis
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« Reply #13 on: March 03, 2012, 05:52:41 PM »

Can you explain a bit more, the only boolean operation so far is "_CondItcountR" that can switch on/off following formulas by its iteration count, dunno if you meant something like this?


i mean... in the end the inside/outside tests .... are a pure boolean result, you test true/false ... is it inside? or is it outside ? this would make a perfect boolean operation combined with other formulas, even hybrids... i know it would make the need for dual formula definition/calculation ... i would like to show a boolean sub(xor) of the different mandelbulb formulas ( sine/cosine) ... cheesy
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DarkBeam
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« Reply #14 on: March 03, 2012, 07:09:04 PM »

In the meantime, I added colors to some shapes. Some (the more complicated ones) can't be colored without running out of variable storage  cry wink
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