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Author Topic: Mandelbulber v2 - 2.08  (Read 8275 times)
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Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #30 on: July 09, 2016, 04:40:23 PM »

If anybody wants to report bugs or proposals of enhancements directly on our development site, you can add issues here: https://github.com/buddhi1980/mandelbulber2/issues
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #31 on: July 12, 2016, 06:23:06 AM »

Example of MandelbulbKali. This makes good Julias.

Note: If you initially enable fabs() nothing will happen unless a parameter is used to map some point back into  negative, e.g. use rotate about z_axis


Code:
# Mandelbulber settings file
# version 2.08
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
camera 0 -3 0;
camera_distance_to_target 3;
camera_rotation 0 0 0;
camera_top 0 0 1;
DE_factor 0.3;
flight_last_to_render 0;
formula_1 92;
image_height 800;
julia_c -1.091188497058069 -1.419448306364343e-17 -0.1241512783698728;
julia_mode true;
keyframe_last_to_render 0;
main_light_alpha 19.64;
mat1_shading 0.5;
mat1_specular 0.7;
SSAO_random_mode true;
view_distance_max 9.4648535517473;
[fractal_1]
analyticDE_enabled_false true;
analyticDE_scale_1 1.1;
transf_pwr_8 4;
[fractal_2]
[fractal_3]
[fractal_4]
[fractal_5]
[fractal_6]
[fractal_7]
[fractal_8]
[fractal_9]


* mbulbKali cab3a.jpg (208.43 KB, 650x703 - viewed 52 times.)
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #32 on: July 13, 2016, 12:30:37 PM »

here is an example of AboxModKaliEiffie. I have yet to really explore this formula.

Code:
# Mandelbulber settings file
# version 2.08
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
camera 2.223381123100473 -1.857482949476066 -1.097223399071678;
camera_distance_to_target 0.0206186138093472;
camera_rotation 175.3582970712357 9.26651275998467 -158.9160450529595;
camera_top 0.3463970389267397 -0.1788655615313021 -0.9208779519137583;
DE_factor 0.3;
flight_last_to_render 0;
formula_1 87;
fractal_rotation 90 0 45;
julia_c -0.12489936197291 4.896066121140285 9.430188317831368;
keyframe_last_to_render 0;
mat1_coloring_palette_offset 159.71;
mat1_coloring_palette_size 255;
mat1_coloring_speed 4;
mat1_fractal_coloring_algorithm 4;
mat1_reflectance 0.05;
mat1_specular 0.8;
mat1_surface_color_palette 5e869f 5e86a0 5d859f 5d859f 5c849e 5c849e 5e839e 5e839e 5d829d 5d829c 5d829d 5d829c 5c819c 5d829d 5c819b 5e829c 5d819b 5c819b 5c819b 5d809c 5c8587 a7ea29 c0ea58 455e00 c0d135 411300 fff71f 9f3100 432300 621400 ad2609 050f07 0c0b07 1b0c05 320b06 221107 18100d 66829a 201404 b34301 2d1008 412001 4a2a00 321e05 3c2304 180b03 4d2900 af7011 9b4b06 321a02 261b00 904907 f18b27 d6601a 220100 160805 260704 60160b ff5344 fa3431 840902 d34036 da2013 c42507 1d0a03 0b0505 150c05 2c1f0e 352611 221407 110c06 190f05 21250c 1e1b0a 130f03 775e35 213519 0b0800 271201 201f0d 240d07 330708 260905 26110e 502a15 19100b 200c05 231800 a77c00 241200 614200 cf5e00 5f0000 280906 140d03 220f01 984c18 9c1801 b94f11 4c0e00 b24d00 2b1b00 e5b433 9ab298 93aecc 91aece 92afcf 95afd0 93b0d2 95afd2 94b1d3 96b0d3 98b2d5 95b2d4 97b4d6 97b4d6 97b4d6 98b5d7 98b5d7 99b6d8 9ab7d9 9ab7d9 9bb8da 9cb9db 9bb8da 9cb9db 9cbadc 9dbbdd 9dbbdd 9ebcde 9ebcde 9bbede 9cbdde 9fbddf a0bee0 a0bee0 9fc0e1 9fc0e1 9fc0df a0c1e0 a0c1e0 a1c2e1 a4bee1 a1c2e1 a1c2e1 a2c3e2 a2c3e2 a0c2de a5c4e3 a2c3e2 a4c5e4 a3c5e1 a3c5e1 a3c5e1 050402 27393d a3c6e4 8dc298 dff71f cdf34e 243300 1e0d00 4d6207 375110 3a3404 a2c1d6 a5c5de a6c6df a6c6df a5c5da a7c6da 538105 9b3c0c a98f20 690000 101302 2d372c 253324 212a0d a3c2d7 a4c3d8 a3c2d6 a2c1d5 a2c1d5 a1c0d4 a1c0d4 a0bfd4 a0bed6 93ba3d 94bd19 a4a406 bde65c 9cbbd0 9bbace 9bbace 99bacd 99bacd 98b9cc 97b8c9 96b7ca 95b6c9 94b5c8 94b5c8 93b4c7 92b3c6 91b2c5 8db0c4 8fb0c3 8eaec3 8dadc2 8aadc1 8aadc1 88abbf 87aabe 85aabd 85a8bc 83a8bb 82a6bc 81a5bb 80a4ba 7fa3b9 7ea2b8 7da1b7 7ca0b8 7b9fb7 7a9eb6 789eb3 779db4 769cb3 759bb2 749ab1 7399b0 7298af 7196b0 6e96af 6f94ae 6c94ad 6c94ad 6b93ac 6a92ab 6890a9 6890a9 678fa8 668ea7 658da6 648ca5 648ca5 638ba4 638ba4 628aa3 6189a2 6088a1 6088a1 6287a1 6287a1;
target 2.221734348471405 -1.877765748777107 -1.093903245271965;
view_distance_max 60;
volumetric_fog_colour_1_distance 2.755390900689217;
volumetric_fog_colour_2_distance 5.510781801378434;
volumetric_fog_distance_factor 5.510781801378434;
[fractal_1]
mandelbulbMulti_order_of_xyz 4;
transf_addCpixel_enabled_false true;
transf_constant_multiplier_111 0 0 1;
transf_function_enabled false;
transf_function_enabled_false true;
transf_minimum_radius_05 0.1;
transf_rotation 8.880000000000001 6.12 1.59;
transf_rotation_enabled true;
transf_scale_015 -2.4;
[fractal_2]
[fractal_3]
[fractal_4]
[fractal_5]
[fractal_6]
[fractal_7]
[fractal_8]
[fractal_9]


* aBMKEbbc8 50.jpg (209.77 KB, 600x450 - viewed 50 times.)
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joe
Explorer
****
Posts: 47


« Reply #33 on: July 14, 2016, 01:47:17 PM »

New version is amazing, a banquet of new features! I was stunned by how much was added to the previous version, but is this the most featured update yet?
I have yet to gain full understanding of how the hybrid system works, but I'm catching on faster than with the 1.x versions and liking it. The material editor is very good, I have been experimenting with textures with some success. A lot of ideas building. I think your 3 point placement would work, then it's down to the photoshopper's finesse to make it work. As potent a method as hybrids.
It would be cool to see glow in the material editor, so primitives can be without the volumetric glow. Is that possible?
I keep getting grey patches when using transparency, even with spheres etc. Maybe I don't yet understand what I'm looking at.

There are two functions lacking, the only things keeping me from migrating completely to v2: one is the lack of PNG+alpha saved from keyframe animation. The other is minimum iteration. Both of them are required to make flame fractal animations - by the way these look epic in 3D. Here is an example.

https://scontent.fakl1-1.fna.fbcdn.net/t31.0-8/12829115_10153585879029926_8868523938067441143_o.jpg

And here's a pic I made just now, using luminosity mapping for the fractal and diffusion and displacement mapping for the sphere. Nom nom nom.

https://scontent.fakl1-1.fna.fbcdn.net/t31.0-8/13680237_10153885115579926_2930260561985397146_o.jpg

EDIT - how about distance threshold detail level per material? Or per formula. I've just discovered boolean... oh my. Yet another dream realised, thank you.
I would like to see accurate light ray behaviour with transparent and reflective materials, so materials act well as lenses and mirrors for moving lights. How cool would it be to use prisms in a scene.
Also a "virtual projector" would add huge value. A lot of ideas I have can be solved using luminosity maps, but currently it would be very difficult to recreate a scene where a projector shines an image on a group of objects.
Should I keep adding to my wishlist in the feature requests?
« Last Edit: July 15, 2016, 06:59:07 AM by joe » Logged
zebastian
Conqueror
*******
Posts: 121



« Reply #34 on: July 15, 2016, 08:18:32 AM »

hi joe,

cool images, i like the texture on the sphere in your second one  A Beer Cup
PNG+alpha is also available for animation, in fact the PNG+alpha is more of a deprecated thing and you should only work with the new image system:
under Menu > File > Program Settings > Image Tab
you will find all settings regarding image channels. Activate the "alpha" checkbox and the checkbox "append alpha to image".
Now "save PNG / TIFF / JPG / EXR" will all honor these settings and try to save all image channels (in seperate files if necessary and with most fitting image quality). This will also make yur images saved by keyframe / flight animation be in this format.
I know this is kind of confusing right now and we will work on this to make this more intuitive for the next version.
Cheers
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Starmute
Navigator
*****
Posts: 74


« Reply #35 on: July 16, 2016, 11:16:22 PM »

Do you know when the OSX version of 2.08 will be available?
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #36 on: July 17, 2016, 02:26:14 AM »

@ joe
Quote
Should I keep adding to my wishlist in the feature requests?

yep, thanks for feedback, all worth investigating afro
Thanks for remoning about mimimum iterations, a while back I needed that function for a new formula, then forgot about it.

Quote
I've just discovered boolean..

The potential of animation is incredible with the boolean feature  afro

@ starmute

I do not know, it is not compiled by Buddhi, Zebastian and me.  And  it is European vacation time and some team members are on vacation (buddhi!), probably lying about in the sun being served cold beers, meanwhile down here in the southern pacific, the rain is pouring, the wing is howling, thunder and lightning fill the skies, and it is deathly cold. The wild moas are roaming though the snow, breaking down the outer fences looking for food (they only eat humans, ). Have fun in the sun you lucky North Hemispherians. grin
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #37 on: July 17, 2016, 10:34:13 AM »

With the  MandelBox Menger UI we can disable the menger component and just work with the top half as a standard Mandelbox,  BUT this mandelbox is set up with iteration controls for the Box Fold, Spherical Fold, Scale & Rotation transforms. So we can "late start" and "early finish" these functions.

ALSO the Box Fold transform has a z scale that morphs from an amazing surf to a full mandelbox shown in jpg below

The code below is for a negative mandelbox with a near to zero z scale



Code:
slowpoke mcslowsauce

ooops, better reload clipboard

Code:
# Mandelbulber settings file
# version 2.08
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
background_brightness 0.51;
camera 1.087820461804162 4.684680874389431 -3.587535609302024;
camera_distance_to_target 6;
camera_rotation 166.9271396090979 36.7212593751669 -156.1449933637833;
camera_top 0.2702517391474359 -0.6241472765106889 -0.7330785597138111;
check_for_bailout_2 false;
DE_factor 0.7;
file_background /home/graeme/mandel textures/aBMKE aaa1 sd3 29.png;
flight_last_to_render 0;
formula_1 91;
formula_3 0;
glow_intensity 0.151356;
hdr true;
hybrid_fractal_enable true;
image_width 600;
keyframe_last_to_render 0;
main_light_alpha 7.77;
main_light_beta 1.59;
mat1_coloring_palette_offset 15.24;
mat1_coloring_palette_size 255;
mat1_coloring_random_seed 647723;
mat1_diffusion_texture_intensity 0.88;
mat1_file_diffusion_texture /home/graeme/mandel textures/grass_lrg.jpg;
mat1_specular 0.6;
mat1_specular_width 0.7;
mat1_surface_color_palette 3ef085 9b8082 dd408e adff6b ffe88f aea4b3 b765af 724290 faddb0 8c66a5 ff56a2 c966ff fcffd3 9aff83 808134 9909db 898900 778e4b 005aa1 cb1889 2f335e b05399 5526aa 0c3573 07c26b a84858 ffffff 1c0c44 b25bec 698148 c2167a 2b5f00 63463b e765c7 52ffe2 fda790 580016 ff8da7 f2718a 4878ff 4adacf ff65fe b9711c ddea46 af445f 75200a cac693 d10086 4eb466 4d46d5 c7d8ff 67ffaa b16804 c0c273 8867ce 52df85 ad422b 7d0099 aa0000 ff6a4c f6b8af 000e57 3a7aff 85d0a1 497000 d5b38a 000099 29f55f ffbe5c c9ff20 ff88ff 0c4893 8b17c7 70e67d 529c84 f8ffc4 dd5dcd 750089 364e85 ca8d2a 2a0081 e8d342 bcd1b6 7b1333 85c451 abd282 98c800 cc6976 0e3b4c 7f9ee4 ff6dc7 21009b 987c87 bd1c75 e2b549 b856be 35789f cfaeb2 ba2400 24ca2d 25070a 768e75 81a005 960000 fd7181 2fc300 e89c54 d08e69 590058 070c38 86e1e7 3389a6 4dbebf 269200 bac5d6 40a39d ab0ad8 362349 a6ffd1 76bbcc 4a249d fb6b51 925166 009947 87ea5d b44824 1557c6 3f1a53 5650aa ad66ac 3ea642 1df0de 646484 9dffec b00cb2 154486 44c444 b1ffff ec4dd9 d9a756 00dd87 a4ffe9 1cffa8 cab354 405e9e 480730 1571ae bb268f 551d00 e2a3ff 9d2dff 2cf0f8 a0560e 9bf992 06690e 113aab 001706 669c6f 2d1c00 2034f7 b2386b 00789a ff48cf 34085b 877429 600068 6a8f45 e6a18a 53ff98 dd3eb0 003dc7 000000 550e14 a8953b e61d28 000635 aeb06b 193f47 47b800 d2ffff e57e00 e37067 75501c b36f40 56cd7a ffa740 237f58 fa6ad6 50ffc2 4efdb2 1e0016 bbffeb 85afb7 7bb2c6 000026 9886ba a34bff cca62d c0ffff 2e70b0 2d61b2 a62cb0 cb2bb8 8f1afa 68be29 ff48fc 00567a 7178f0 b40a1e 5bfffc 16a46c 38c6b9 ab52cd 0f28b0 6eff80 66534e ff2b41 ffe952 884af4 fdc911 adb261 76b21a 3f5200 c0616b d33700 c22abd 63ffff a16323 5be98f 53b05c ffdc41 56923f a94502 73ff7d 78c9fa 559545 ef080f ff23d5 404479 8500cb d2a3b3 8c5b07 646b72 db6202 2f877a 62007b cdaa8b 324793 b781ff 4364d0 e21e05 36b439 aa86bf ffea81 2fffb4;
mat1_texture_mapping_type 1;
SSAO_random_mode true;
textured_background_map_type 2;
view_distance_max 61.49220213870014;
volumetric_fog_colour_1_distance 3.55841069795292e-06;
volumetric_fog_colour_2_distance 7.116821395905841e-06;
volumetric_fog_distance_factor 7.116821395905841e-06;
[fractal_1]
mandelbox_rotation_main 2.86 1.59 1;
mandelbox_scale -1.5;
transf_addition_constant -1 0 0;
transf_constant_multiplier_000 0 -0.4 0;
transf_function_enabled false;
transf_function_enabledAy false;
transf_function_enabledF_false true;
transf_function_enabledx false;
transf_function_enabledy false;
transf_offset_000 1 0 1;
transf_offsetA_000 1 0 0;
transf_offsetF_000 -1 0 1;
transf_scale3D_111 0 1 1;
transf_scale_1 0.012821;
transf_stop_iterations_1 24;
[fractal_2]
[fractal_3]
[fractal_4]
[fractal_5]
[fractal_6]
[fractal_7]
[fractal_8]
[fractal_9]


* MxMg zz.jpg (240.2 KB, 999x350 - viewed 51 times.)
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visual.bermarte
Fractal Fertilizer
*****
Posts: 355



« Reply #38 on: July 17, 2016, 04:52:32 PM »

Do you know when the OSX version of 2.08 will be available?
Hi, I think next week, sorry but I was dealing with some complications.  embarrass
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Snicker02
Alien
***
Posts: 38


« Reply #39 on: July 18, 2016, 11:50:57 PM »

What do you think about new possibilities with texture mapping and materials in Mandelbulber?

Now there are possible such a images:

<Quoted Image Removed>


How do you get different materials on different shapes? I just downloaded new version today and one issue I have seen if you choose certain materials the fractal just shows up black. Maybe I am doing something wrong?? I have shared the new release on FB in a couple groups I am in... I think a mailing list would be helpful
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Snicker02
Alien
***
Posts: 38


« Reply #40 on: July 19, 2016, 02:08:27 AM »

A bug with cloud voxel output it puts the files in the folder above the chosen one
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Snicker02
Alien
***
Posts: 38


« Reply #41 on: July 19, 2016, 02:46:48 AM »

Also JWildfire can import the image sequences from the created voxel stacks please see this tutorial <a href="http://www.youtube.com/v/HP&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/HP&rel=1&fs=1&hd=1</a> youtu.be/HP_zCyuMEao
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Snicker02
Alien
***
Posts: 38


« Reply #42 on: July 19, 2016, 02:49:25 AM »

<a href="https://www.youtube.com/v/HP_zCyuMEao&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/HP_zCyuMEao&rel=1&fs=1&hd=1</a>
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #43 on: July 19, 2016, 01:32:31 PM »

Another example of manipulating a Mbulb with one iteration of Msltoe Toroidal.   Often need to find settings/locations where the DE calc quality is acceptable

* msltoe toroidal yyz8.fract (1.11 KB - downloaded 28 times.)

* msltoe toroidal yyz8 1200.jpg (156.3 KB, 535x700 - viewed 54 times.)
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mclarekin
Fractal Senior
******
Posts: 1739



« Reply #44 on: July 20, 2016, 10:10:43 AM »

This example is manipulating the surface of a mandelbox by inserting iterations of a menger sponge late in the calculation.  Disable the menger checkBox and you can see what it looked like before.

Often you need to zoom in to see these effects. The menger influence is controlled by changing the iteration numbers, (and monitor the DE calculation statistics) .  Various other fractals can be used late in the calculation to manipulate the main fractal without changing it's basic shape.


* mboxmgr_hybrid.jpg (184.29 KB, 700x525 - viewed 61 times.)
* mboxmgr_hybrid.fract (5.87 KB - downloaded 34 times.)
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