mclarekin
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« Reply #15 on: November 27, 2014, 04:32:12 AM » |
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@Jim, yep that's exactly the issues I had when getting use to the QT interface that I had never used before. I found if you open a menu up and drag it into the middle of the screen, you can just flick it to the side when you have finished, and it miraculously clicks back in, well kind of.
The new navigation allowing target and camera to move independently takes a bit of getting use to as well.
For a screen shot :
- just hit PrintScr on your keyboard, then open up some photo editing software and paste it into a new blank file,
- or in Win 7 go to all programs - accessories - choose "snipping tool" and select the area of the screen you want to copy and save
remember if you are uploading an attachment like a screen shot to a fractalforums post (under Additional Options), the file must be less than 256kB
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« Last Edit: November 27, 2014, 04:46:29 AM by mclarekin »
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mclarekin
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« Reply #16 on: November 27, 2014, 04:41:03 AM » |
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@Buddhi - Can you tell me how to convert V2.01 files to V2.02, I thought it should be just making the fractal constant 0.00f but that does not seem to work (I was rendering menger mandelbox hybrids in V2.01).
However it is not real important, so only bother if it is easy for you to do so.
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Buddhi
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« Reply #17 on: November 27, 2014, 06:09:44 PM » |
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Can you tell me how to convert V2.01 files to V2.02, I thought it should be just making the fractal constant 0.00f but that does not seem to work (I was rendering menger mandelbox hybrids in V2.01). It could be still some bug in the program. In version 2.01 this parameter was ignored (by mistake). Could you send settings file which has this problem? I will test it with 2.01 and 2.02 to see the difference. It could be also some small difference in Mandelbox or IFS calculation (if you use some of rotations). Here there was also some small bug.
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youhn
Fractal Molossus
Posts: 696
Shapes only exists in our heads.
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« Reply #18 on: November 27, 2014, 10:18:43 PM » |
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Thanks for the new version! Just installed and configured Qt5 to compile Mandelbulber and it worked right away. First decent render in version 2.02:
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mclarekin
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« Reply #19 on: November 27, 2014, 11:41:42 PM » |
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@ Buddhi
I have attached parameter file & jpg from V2.01
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Buddhi
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« Reply #20 on: November 28, 2014, 05:22:30 PM » |
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@ Buddhi
I have attached parameter file & jpg from V2.01
As I thought. It's the problem with mistake in rotation calculation. You have to swap Mandelbox main rotation between alpha and beta (alpha = -42.65, beta = 0). Then the shape will be the same.
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mclarekin
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« Reply #21 on: November 28, 2014, 10:25:07 PM » |
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bentleyousley
Forums Newbie
Posts: 5
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« Reply #22 on: November 28, 2014, 11:33:36 PM » |
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Forgive my noobie-ness. I downloaded Mandelbulber v2.2 and was taken by how powerful and logically laid-out it seemed to be. I was able to understand how to move the camera, navigate the generated fractals and create some .png images in Fulldome format, but was unable to understand how animations are created. Is this a feature that has yet to be added?
Thanks,
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Buddhi
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« Reply #23 on: November 28, 2014, 11:36:15 PM » |
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Forgive my noobie-ness. I downloaded Mandelbulber v2.2 and was taken by how powerful and logically laid-out it seemed to be. I was able to understand how to move the camera, navigate the generated fractals and create some .png images in Fulldome format, but was unable to understand how animations are created. Is this a feature that has yet to be added?
Animations are not available. It's under development now. For animations you have to use old Mandelbulber 1.21
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bentleyousley
Forums Newbie
Posts: 5
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« Reply #24 on: November 28, 2014, 11:41:20 PM » |
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Animations are not available. It's under development now. For animations you have to use old Mandelbulber 1.21
Thank you for your help. Do you have a link available to download v1.21? Thanks,
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mclarekin
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« Reply #26 on: November 30, 2014, 04:18:00 AM » |
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@ Buddhi
Here's another for the wish list.
Simple fog contained in a primitive block ( to enable rotation and positioning). With a maximum and minimum vertical dimension control to produce a layer of ground level fog. With a fudge factor or control to make it less dense as you approach the top surface of the fog.
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teamfresh
Fractal Lover
Posts: 246
nothing is everything
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« Reply #27 on: January 06, 2015, 02:01:11 PM » |
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Animations are not available. It's under development now. For animations you have to use old Mandelbulber 1.21
It is my understanding that you will add animations to QT version in the future and I assume the same will go for openCL as well? also does this mean that there is no more bug fixing or development of the GTK version?
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Buddhi
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« Reply #28 on: January 06, 2015, 06:21:43 PM » |
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It is my understanding that you will add animations to QT version in the future and I assume the same will go for openCL as well? also does this mean that there is no more bug fixing or development of the GTK version?
I'm working now to develop animations in Qt version. OpenCL will be also. You have to be patient, because it needs a lot of work. All work progress you can watch here: http://code.google.com/p/mandelbulber2/source/listAbout GTK version, it is no longer developed.
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teamfresh
Fractal Lover
Posts: 246
nothing is everything
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« Reply #29 on: January 06, 2015, 07:49:02 PM » |
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I'm working now to develop animations in Qt version. OpenCL will be also. You have to be patient, because it needs a lot of work. All work progress you can watch here: http://code.google.com/p/mandelbulber2/source/listAbout GTK version, it is no longer developed. OK that's great thanks for answering so quickly. I just want to take this chance to say thanks for all the work that you do, composing images and animations with the software you have written is one of the great joys of my life. Thank you once again
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