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Author Topic: Mandelbulber 1.11  (Read 8792 times)
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Mrz00m
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« Reply #45 on: February 25, 2012, 06:31:33 PM »

it could be an issue of upgrading amd drivers and installing the amd opencl sdk. i dont know if there was an error message it would be easier to know.
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taurus
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« Reply #46 on: February 25, 2012, 07:24:57 PM »

it could be an issue of upgrading amd drivers and installing the amd opencl sdk. i dont know if there was an error message it would be easier to know.
could be. the current catalyst driver (12.x) is not compatible with the current open cl sdk. i won't try before i have finished my current animation. someone else is needed as pioneer...
i'd be pleased!
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when life offers you a lemon, get yourself some salt and tequila!
GeToChKn
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« Reply #47 on: February 25, 2012, 07:27:13 PM »

Downgrading my drivers to 11.12 and install the AMD OpenCL SDK Kit as I type this, so I'll see what happens.
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Mrz00m
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« Reply #48 on: February 26, 2012, 04:29:01 PM »

to be honest the open CL on this version of mdblbr is only a proof of concept, it couldnt yet replace the CPU version, it only has 4 formulas, that are not totally tuned up, it cam make very cool results... if you have a 6x amd processor, then you will be going almost as fast as the GPU for high res. The openCL formulas are quite easy to write though, if i knew anything about coding i would have tried to help buddy tune and write the formulas from his program. depending on the annotation being usable of course!
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GeToChKn
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« Reply #49 on: February 26, 2012, 11:30:21 PM »

Ya, still doesn't seem to work.  I'll stick with the 64bit version for now.  Just the geek in me wanted to try it.  lol.  It's not like I have a top of the line card or 3 of them in sli/crossfire anyways.  Then, it may really take off having 3 dual-gpu cards.
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Mrz00m
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« Reply #50 on: February 28, 2012, 12:57:25 AM »

given the complexity of implementing openCL, It may have been equally easy to implement distributed computing instead... perhaps it would be as easy to code and then we could share processors.
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GeToChKn
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« Reply #51 on: February 28, 2012, 01:03:28 AM »

given the complexity of implementing openCL, It may have been equally easy to implement distributed computing instead... perhaps it would be as easy to code and then we could share processors.

Then I could use my GF's 4 cores at night.  lol.  Really, you can just save the param's and load it on another PC and set the frames to and from to render and use multiple PC's that way.  Having a client/server type of software could work but seems like a lot of work when doing what I said above would work the same, at least in my house.
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Mrz00m
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« Reply #52 on: March 12, 2012, 12:40:03 PM »

Seeing as there are masses of pixel shader effects for GPU that are the similar to photoshop effects for complex colors, reflections, animated textures, i wonder if there is a way to let the stream compute the basic colors and shapes of the fractals and then overlay some pixel shaders on top, like that you can have complicated GL colors and textures on top the more roughly compute fractal forms, abit like having a photoshop effect plug in, inside the fractal program.
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