Logo by Maya - Contribute your own Logo!
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
Welcome, Guest. Please login or register. December 11, 2017, 03:56:55 PM

Login with username, password and session length

The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!

Pages: [1]   Go Down
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Mandelbulber 1.10 - tile rendering  (Read 1667 times)
0 Members and 1 Guest are viewing this topic.
Fractal Iambus
Posts: 895

« on: December 23, 2011, 04:47:51 PM »

Mandelbulber 1.10 - for Linux x86, Linux x64, Win32, Win64 and MacOS 32 and 64 bit

Open source program (GNU GPL) for rendering photo-realistic 3D fractals

Free download: http://sourceforge.net/projects/mandelbulber/
Website: http://sites.google.com/site/mandelbulber/
User manual: http://sites.google.com/site/mandelbulber/user-manual
Tutorial for creating animations: http://sites.google.com/site/mandelbulber/getting-started

New features in version 1.10:
- tile rendering (almost unlimited image resolution) -  Image is rendered tile by tile and saved into temporary binary files. After rendering it's compiled to PNG-16bit image and saved into mandelbulber/images folder.
- fixed bug: animated water woks now also in keyframe mode

SVN repository: http://mandelbulber.googlecode.com/svn/trunk/
This repository is available from Google Code: http://code.google.com/p/mandelbulber/

Mandelbulber is also available in Debian (testing - Wheezy) repository.

My gallery with images created using Mandelbulber: http://krzysztofmarczak.deviantart.com/gallery/

Posts: 36

« Reply #1 on: January 02, 2012, 10:46:50 PM »

Just got back in town. So excited to see this!

Jason Fletcher
Charles Hayden Planetarium
Pages: [1]   Go Down
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Mandelbulber 0.60 rendering problem Mandelbulber MarkJayBee 2 1112 Last post June 02, 2010, 09:55:53 PM
by MarkJayBee
Mandelbulber 0.92 - progressive rendering Mandelbulber Buddhi 5 1711 Last post September 09, 2010, 07:29:06 PM
by ClydeFrog
Color-cycling animation in Mandelbulber without re-rendering? Help & Support erstwhile 1 131 Last post August 22, 2013, 05:08:12 AM
by mclarekin
How to properly map a 2D map for tile rendering? Fragmentarium Patryk Kizny 3 351 Last post August 04, 2015, 08:51:28 PM
by Patryk Kizny
Help rendering a seamless/tile-able 2D fractal noise? Help & Support IndyE 2 220 Last post November 11, 2015, 09:26:33 PM
by IndyE

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.337 seconds with 29 queries. (Pretty URLs adds 0.01s, 2q)