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Author Topic: multiple scattering in inhomogeneous participating media  (Read 1214 times)
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lycium
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« on: March 08, 2007, 08:19:17 AM »

i realised recently why my for-64bit code wasn't compiling in 32bit mode, fixed it, and produced this very limited demo of what i was last messing around with in my 2d ray tracer.

it's built with ms visual c++ 2005 so it may need their runtime libraries: http://www.microsoft.com/downloads/details.aspx?familyid=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en
it's also linked against directx9 for now, so you'll need that too.


finally, here it is: http://www.fractographer.com/binaries/volume_scatter.zip (rendering that image big big on a couple of machines, ~12ghz, now smiley
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lycium
Fractal Supremo
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Posts: 1158



WWW
« Reply #1 on: March 08, 2007, 06:34:31 PM »

btw, output looks something like this (a bit cleaned up, rendering is very noisy still):



you can't really see that the underlying function is fractal, but i'm posting this thing here anyway smiley
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