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Author Topic: Kanulia CUDA 4D Raytracer  (Read 2197 times)
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chacharles
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« on: October 23, 2010, 02:06:56 PM »

Hi every ones

I've been working since a while on a CUDA 4D raytracer
Let's take a look


I insist, this is a 4D raytracer, not a 3D
each ray is shoot in 4D, I had great time trying to solve how does a 4D directional light source reflect on a 3D surface  huh?
I know, I could have made a 3D tracer with quite a similar result
The aim was to challenge myself

Here is a Debug video
<a href="http://www.youtube.com/v/5NguXNp80xE&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/5NguXNp80xE&rel=1&fs=1&hd=1</a>

You can DOWNLOAD it to give a try

As it is just a hobby, I don't have much time to make the ultra raytracer I wanted
I apology in advance fot the HMI which is just awful, watch the help
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matsoljare
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« Reply #1 on: October 24, 2010, 02:48:24 PM »

What's going on at 0:30 - 0:50?
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chacharles
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« Reply #2 on: October 24, 2010, 06:31:31 PM »

That was my very first try.
Both raytracer engine and julia computation was wrong.

the result is quite esoteric.
I shouldn't get this result if I would to.
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