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Ray Marching Distance Functions | asimes | 13 | 4511 |
by asimes |
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DOF 4 boxplorer2 | visual.bermarte | 10 | 1482 |
by SCORPION |
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Sphere Tracing Shadows | asimes | 5 | 543 |
by mclarekin |
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downsybrot | quaz0r | 3 | 369 |
by 3dickulus |
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How to make a 1d mandelbrote noise function? | Mrz00m | 2 | 332 |
by Mrz00m |
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Theoretical and Practical Questions | Mahmut | 6 | 772 |
by Mahmut |
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Mandelbox 2D vs 3D and bailing | asimes | 7 | 1237 |
by asimes |
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Mandelbrot Circles? | murkey | 3 | 794 |
by murkey |
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CUDA Y.A.M.Z « 1 2 ... 5 6 » | 3dickulus | 75 | 5933 |
by 3dickulus |
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CUDA random numbers for threads | kubinator4321 | 5 | 629 |
by ker2x |
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Mandelbuld render glitch « 1 2 » | lapinot | 18 | 1113 |
by lapinot |
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Supersampling: RGSS, flipquad, ?? | murkey | 3 | 673 |
by dom767 |
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Mandelbrot questions « 1 2 » | willemdv | 16 | 1482 |
by therror |
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EDXRay | DarkBeam | 0 | 797 |
by DarkBeam |
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Ray marcher mandel box tutorial? | flexiverse | 14 | 2133 |
by flexiverse |
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neosettler | 5 | 2338 |
by DarkBeam |
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flexiverse | 14 | 5003 |
by DarkBeam |
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After Effects Plugin for Fractal | tit_toinou | 3 | 2842 |
by tit_toinou |
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cycles needed for floating point asm? « 1 2 » | DarkBeam | 29 | 1653 |
by claude |
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Newton Fractal Smoothing | fodinabor | 6 | 1408 |
by Pauldelbrot |
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