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SDL2 | marius | 3 | 1219 |
by 3dickulus |
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GPU galore | marius | 14 | 1325 |
by A Noniem |
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stereoscopy revisited | marius | 0 | 830 |
by marius |
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compile/run glsl shader as C++ | marius | 11 | 4676 |
by marius |
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fp64 shader | marius | 8 | 1803 |
by Saquedon |
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drawing 3d mandelbrot using DirectX in vb.net | mas3147 | 2 | 3095 |
by Kali |
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Creating a good palette using Bezier interpolation | Matplotlib | 6 | 775 |
by FractalStefan |
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Julia smooth-colouring : how to do ? | Matplotlib | 14 | 1339 |
by Matplotlib |
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Ultra Fractal Server | MattSchultz | 0 | 2147 |
by MattSchultz |
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max_123 | 2 | 141 |
by max_123 |
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Problem with my Diamond Square algorithm | mbob61 | 5 | 2238 |
by David Makin |
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Cheap way to determine angle in bulb? | mike3reynolds | 1 | 735 |
by claude |
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Mandelbrot variation | mistabell | 3 | 1681 |
by jwm-art |
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Z = Z^1.5 - 0.2 | mistabell | 4 | 1319 |
by yv3 |
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The Fake Mandelbrot | Moresque | 0 | 393 |
by Moresque |
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How to make a 1d mandelbrote noise function? | Mrz00m | 2 | 333 |
by Mrz00m |
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GLSL error on shadertoy web sandbox | Mrz00m | 0 | 524 |
by Mrz00m |
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Best way to make these tree iterations? Arrays? location marikers? nested etc | Mrz00m | 3 | 1180 |
by cKleinhuis |
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Please suggest a Formula to texture 3D worlds? | Mrz00m | 11 | 887 |
by JohnVV |
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Advanced 3D mesh rendering logic for Mandelbulb3D Voxel Stacks | Mrz00m | 0 | 273 |
by Mrz00m |
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