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is it possible?
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madmuppet
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10
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1797
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June 13, 2011, 11:18:12 PM
by madmuppet
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Fractured: Yet Another Fractal Renderer (WebGL + WebCL)
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Ozone
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5
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1802
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January 03, 2013, 07:26:37 AM
by iloveportalz0r
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fp64 shader
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marius
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8
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1803
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February 11, 2012, 06:49:23 PM
by Saquedon
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Faster Alternative to TIA coloring?
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dbyrne
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7
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1812
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June 26, 2010, 05:53:02 PM
by Duncan C
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What is the general approach to threading for 2d plotting
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jwm-art
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8
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1815
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February 20, 2010, 04:11:35 AM
by Duncan C
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Gauss's complex multiplication algorithm
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ker2x
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1
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1832
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July 13, 2011, 04:53:26 PM
by cbuchner1
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Extension of "folding"
« 1 2 »
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David Makin
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27
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1839
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February 01, 2012, 12:07:50 AM
by David Makin
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Rendering the Mandelbrot set
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JohnC
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4
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1854
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March 27, 2008, 06:59:04 PM
by JohnC
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Shader 2 coding - render to a texture
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David Makin
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3
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1858
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January 31, 2011, 03:09:43 AM
by marius
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Think you can program ?
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David Makin
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5
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1860
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December 21, 2011, 07:35:32 PM
by ker2x
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Cheap ambient occlusion approximation
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khyperia
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3
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1869
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June 03, 2012, 01:59:20 AM
by khyperia
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Ultra Fractal double precision
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cabrif
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11
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1889
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January 20, 2012, 11:48:35 PM
by David Makin
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numerical problem with bailout test
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Adam Majewski
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12
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1892
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May 12, 2012, 05:15:50 PM
by Adam Majewski
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8-bit random (unsigned)
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David Makin
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6
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1896
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October 06, 2011, 02:53:04 AM
by David Makin
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Mandelbrot to Mandelbulb
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asimes
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8
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1945
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February 29, 2012, 09:01:47 AM
by asimes
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Cool resource: emulated quad-precision floats in glsl
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laser blaster
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2
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1980
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April 06, 2013, 01:25:46 AM
by cKleinhuis
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Link to Computerlab
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pauljg
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1
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1995
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October 30, 2006, 01:04:49 PM
by Jules Ruis
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Crystal fractals: Barnsley / fish variations
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tyebillion
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5
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1999
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August 27, 2013, 03:36:30 PM
by tyebillion
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An obvious optimization for buddhabrot on GPU
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ker2x
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7
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2006
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March 24, 2012, 02:49:33 PM
by knighty
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buddhabrot montecarlo and quasi-montecarlo
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knighty
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3
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2032
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September 25, 2013, 04:27:03 PM
by Roquen
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