|
Subject |
Started by |
Replies |
Views  |
Last post |
| 0 Members and 6 Guests are viewing this board.
|
|
|
Best way to make these tree iterations? Arrays? location marikers? nested etc
|
Mrz00m
|
3
|
1180
|
October 01, 2012, 11:03:21 PM
by cKleinhuis
|
|
|
Mandelbrot in SQL
|
jhaig
|
2
|
1185
|
June 14, 2012, 02:23:54 PM
by jhaig
|
|
|
Mandelbrot "Adaptive" Escape Limit?
|
nessalc
|
3
|
1201
|
September 21, 2013, 04:46:48 PM
by DustyMonkey
|
|
|
a lil' problem with my DE formula in fragmentarium
|
ker2x
|
13
|
1206
|
January 06, 2012, 09:55:55 AM
by ker2x
|
|
|
OMP vs Par4All
|
3dickulus
|
10
|
1207
|
March 05, 2017, 03:59:11 AM
by claude
|
|
|
multiple scattering in inhomogeneous participating media
|
lycium
|
1
|
1214
|
March 08, 2007, 06:34:31 PM
by lycium
|
|
|
Embedding fractal metadata in JPEG or TIFF files
|
Duncan C
|
0
|
1216
|
August 09, 2008, 04:40:06 PM
by Duncan C
|
|
|
SDL2
|
marius
|
3
|
1219
|
July 23, 2013, 07:08:55 PM
by 3dickulus
|
|
|
DE accuracy for IFS fractals
|
dom767
|
14
|
1233
|
May 17, 2016, 05:48:35 PM
by Imagyx
|
|
|
Independent Glow for DE objects with Ray Marching ?
|
glennmarshall
|
9
|
1237
|
June 13, 2013, 09:23:23 PM
by glennmarshall
|
|
|
Mandelbox 2D vs 3D and bailing
|
asimes
|
7
|
1237
|
January 14, 2015, 07:29:54 AM
by asimes
|
|
|
DirectX ?
|
ker2x
|
1
|
1237
|
January 28, 2012, 06:29:12 PM
by eiffie
|
|
|
Matlab: Newton-Fractal
|
Spalding
|
7
|
1251
|
September 09, 2016, 05:04:42 PM
by superheal
|
|
|
Stereoscopic rendering
|
cbuchner1
|
2
|
1252
|
March 26, 2010, 03:21:22 AM
by Duncan C
|
|
|
roughness against aliasing
|
Jesse
|
3
|
1255
|
May 26, 2010, 10:50:56 PM
by Jesse
|
|
|
Help about implementing the perturbation theory
« 1 2 »
|
CFJH
|
23
|
1258
|
May 14, 2015, 06:40:57 PM
by therror
|
|
|
C++ Accelerated Massive Parallelism (C++ AMP)
|
Saquedon
|
0
|
1261
|
February 07, 2012, 03:51:23 PM
by Saquedon
|
|
|
NVidia Optix 2.5 is out
|
ker2x
|
1
|
1262
|
September 28, 2012, 03:25:49 PM
by cbuchner1
|
|
|
CUDA Programming with Ruby
|
ker2x
|
1
|
1263
|
September 28, 2010, 09:55:46 PM
by ker2x
|
|
|
GL depthbuffer from GLSL fragment
|
3dickulus
|
10
|
1283
|
September 19, 2015, 08:54:41 PM
by 3dickulus
|