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0 Members and 6 Guests are viewing this board.
Best way to make these tree iterations? Arrays? location marikers? nested etc Mrz00m 3 1180 Last post October 01, 2012, 11:03:21 PM
by cKleinhuis
Mandelbrot in SQL jhaig 2 1185 Last post June 14, 2012, 02:23:54 PM
by jhaig
Mandelbrot "Adaptive" Escape Limit? nessalc 3 1201 Last post September 21, 2013, 04:46:48 PM
by DustyMonkey
a lil' problem with my DE formula in fragmentarium ker2x 13 1206 Last post January 06, 2012, 09:55:55 AM
by ker2x
OMP vs Par4All 3dickulus 10 1207 Last post March 05, 2017, 03:59:11 AM
by claude
multiple scattering in inhomogeneous participating media lycium 1 1214 Last post March 08, 2007, 06:34:31 PM
by lycium
Embedding fractal metadata in JPEG or TIFF files Duncan C 0 1216 Last post August 09, 2008, 04:40:06 PM
by Duncan C
SDL2 marius 3 1219 Last post July 23, 2013, 07:08:55 PM
by 3dickulus
DE accuracy for IFS fractals dom767 14 1233 Last post May 17, 2016, 05:48:35 PM
by Imagyx
Independent Glow for DE objects with Ray Marching ? glennmarshall 9 1237 Last post June 13, 2013, 09:23:23 PM
by glennmarshall
Mandelbox 2D vs 3D and bailing asimes 7 1237 Last post January 14, 2015, 07:29:54 AM
by asimes
DirectX ? ker2x 1 1237 Last post January 28, 2012, 06:29:12 PM
by eiffie
Matlab: Newton-Fractal Spalding 7 1251 Last post September 09, 2016, 05:04:42 PM
by superheal
Stereoscopic rendering cbuchner1 2 1252 Last post March 26, 2010, 03:21:22 AM
by Duncan C
roughness against aliasing Jesse 3 1255 Last post May 26, 2010, 10:50:56 PM
by Jesse
Help about implementing the perturbation theory « 1 2 » CFJH 23 1258 Last post May 14, 2015, 06:40:57 PM
by therror
C++ Accelerated Massive Parallelism (C++ AMP) Saquedon 0 1261 Last post February 07, 2012, 03:51:23 PM
by Saquedon
NVidia Optix 2.5 is out ker2x 1 1262 Last post September 28, 2012, 03:25:49 PM
by cbuchner1
CUDA Programming with Ruby ker2x 1 1263 Last post September 28, 2010, 09:55:46 PM
by ker2x
GL depthbuffer from GLSL fragment 3dickulus 10 1283 Last post September 19, 2015, 08:54:41 PM
by 3dickulus
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