|
Subject |
Started by |
Replies  |
Views |
Last post |
| 0 Members and 5 Guests are viewing this board.
|
|
|
How do I make a geodesic height map?
|
teoma
|
2
|
3231
|
April 04, 2007, 11:21:13 PM
by teoma
|
|
|
Lichtenberg figure/fractal
|
ker2x
|
3
|
494
|
July 05, 2017, 01:54:18 AM
by mclarekin
|
|
|
Cheap ambient occlusion approximation
|
khyperia
|
3
|
1868
|
June 03, 2012, 01:59:20 AM
by khyperia
|
|
|
Generic escape-time fractals
|
David Makin
|
3
|
2373
|
September 26, 2011, 12:40:02 AM
by David Makin
|
|
|
Metropolis-Hastings Buddhabrot
|
PurpleBlu3s
|
3
|
1285
|
August 01, 2011, 03:12:31 AM
by lycium
|
|
|
From 2d to 3d: how to generate surfaces from iteration counts?
|
floppyHat
|
3
|
282
|
July 28, 2016, 06:34:14 PM
by floppyHat
|
|
|
Boundary following for mandelbrot and Julia sets - John Bailey?
|
Duncan C
|
3
|
2750
|
May 03, 2007, 06:19:09 PM
by Duncan C
|
|
|
buddhabrot montecarlo and quasi-montecarlo
|
knighty
|
3
|
2030
|
September 25, 2013, 04:27:03 PM
by Roquen
|
|
|
Tips on speeding up Scratch-based fractal programs?
|
greentexas
|
3
|
539
|
August 06, 2017, 08:25:16 PM
by tsl
|
|
|
Source code: Mandelbrot, C#, OpenCL and OpenGL
|
woronoi
|
3
|
1790
|
November 16, 2016, 04:26:47 PM
by woronoi
|
|
|
Drawing pixels in Visual studio express?
|
Yesiamjames
|
3
|
2313
|
October 06, 2011, 05:13:35 PM
by zenzero-2001
|
|
|
3D – structures, a short algorithm
|
Graph
|
3
|
1664
|
November 05, 2011, 04:53:05 PM
by Graph
|
|
|
Best way to make these tree iterations? Arrays? location marikers? nested etc
|
Mrz00m
|
3
|
1178
|
October 01, 2012, 11:03:21 PM
by cKleinhuis
|
|
|
New Mac Fractal program for people to try
|
Duncan C
|
3
|
2063
|
March 12, 2007, 07:16:21 PM
by Duncan C
|
|
|
The BuddhaLine is back, in color (ugly processing source code included)
|
ker2x
|
3
|
2573
|
December 21, 2011, 07:33:18 PM
by ker2x
|
|
|
New Parallel Compiler by Intel
|
hobold
|
3
|
1153
|
June 28, 2011, 04:00:29 AM
by hobold
|
|
|
Repeat an object finitely
|
tryptophan
|
3
|
675
|
April 15, 2013, 01:57:11 AM
by tryptophan
|
|
|
roughness against aliasing
|
Jesse
|
3
|
1254
|
May 26, 2010, 10:50:56 PM
by Jesse
|
|
|
downsybrot
|
quaz0r
|
3
|
368
|
December 08, 2014, 01:16:56 AM
by 3dickulus
|
|
|
Music video entirely made with Distance Estimation and code
|
glennmarshall
|
3
|
801
|
August 12, 2015, 12:37:35 PM
by cKleinhuis
|