Logo by reallybigname - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. September 23, 2019, 12:12:27 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: deep dream recreating the world  (Read 671 times)
0 Members and 1 Guest are viewing this topic.
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« on: July 21, 2015, 08:50:13 PM »

http://www.popsci.com/putting-googles-famously-trippy-deep-network-work

 tease
Logged

---

divide and conquer - iterate and rule - chaos is No random!
kram1032
Fractal Senior
******
Posts: 1863


« Reply #1 on: July 21, 2015, 09:21:34 PM »

Really neat!
Now if only it worked a bit faster / resource-friendly/ higher-res...
This kind of stuff could be perfect for raytracing acceleration... Provided it'd actually accelerate the process rather than decelerate.
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #2 on: July 21, 2015, 09:35:25 PM »

raytracing is nothing special, because it just needs faster computers, but here it is used to create intermediate results, as said, could be used to stitch loosely belonging pictures like streetview together for a continous movement, create views to objects from not photographed directions

and the scifi stuff that we see sometimes on tv, like scaling stuff ridiculously, filling new details with senseful stuff, reconstructing a full face out of a parted view, "look behind walls" when removing parts of images ... wink
Logged

---

divide and conquer - iterate and rule - chaos is No random!
kram1032
Fractal Senior
******
Posts: 1863


« Reply #3 on: July 21, 2015, 09:45:44 PM »

here, raytracing isn't used at all.
Raytracing indeed isn't particularly special but the prospect of highly physically inspired, unbiased montecarlo raytracing becoming plausible and (practically) noise free at interactive frame rates and large resolutions is.
Though this tech, as is, will be better for tweening (which literally is what this is) so it could significantly cut down on rendering times of deep-zoom fractals.
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.131 seconds with 27 queries. (Pretty URLs adds 0.006s, 2q)