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Author Topic: Real-time path tracing engine  (Read 971 times)
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Kali
Fractal Supremo
*****
Posts: 1138


« on: April 08, 2013, 07:50:48 PM »

Check this:

<a href="http://www.youtube.com/v/pXZ33YoKu9w&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/pXZ33YoKu9w&rel=1&fs=1&hd=1</a>


And this link: http://raytracey.blogspot.com.ar/
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http://fractkali.deviantart.com/
Rathinagiri
Fractal Fertilizer
*****
Posts: 374


« Reply #1 on: April 08, 2013, 08:08:50 PM »

Cool!
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slon_ru
Iterator
*
Posts: 167



WWW
« Reply #2 on: April 08, 2013, 10:16:20 PM »

Cool. I want this!
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Pauldelbrot
Fractal Senior
******
Posts: 2592



pderbyshire2
« Reply #3 on: April 09, 2013, 07:37:32 AM »

Holy.

Crap.

The videogame polygon budget is dead. Long live the videogame polygon budget. Did you see the part about halfway through? Half-Life 3 could show us a Combine-homeworld City 01 that goes on forever like the mind-city at the end of Inception if it wanted to.

Wow
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hobold
Fractal Bachius
*
Posts: 573


« Reply #4 on: April 09, 2013, 12:23:42 PM »

Beware, Brigade currently runs on the highest end Nvidia hardware. And since Moore's Law no longer really holds since the Pentium 4 days (*), it may take literally forever until that kind of engine can run on our mobile phones. Having said that, I am also a believer in realtime raytracing. I am just not convinced that tracing ever more rays is the one true way of beating rasterization.



* We transitioned from an exponential phase into a linear phase around the inflection point of a saturation curve, and from here we will "soon" transition into a final phase of ever slower asymptotical saturation.
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elphinstone
Alien
***
Posts: 38



mattia.gollub
WWW
« Reply #5 on: April 09, 2013, 02:02:33 PM »

I believe real-time raytracing for games will come in 8-10 years. We could have enough computing power on the best computers in 2-3 years, on every PC in 5-6, but we'll have to wait until the next generation of consoles (PS5, XBOX.. ehm... 1440) for games using these techniques. I cannot see how a game producer could develop two different engines for one game. sad

But I hope some brave minor team can publish something in the next 5 years!
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kram1032
Fractal Senior
******
Posts: 1863


« Reply #6 on: April 10, 2013, 01:53:50 PM »

Holy.

Crap.
.
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