Logo by Trifox - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Follow us on Twitter
 
*
Welcome, Guest. Please login or register. October 21, 2019, 08:56:05 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: batch render in png in apophysis7x problem  (Read 909 times)
0 Members and 1 Guest are viewing this topic.
Haven
Forums Freshman
**
Posts: 15


« on: March 30, 2013, 12:33:09 AM »

Hey there...so last couple of weeks i was having an issue rendering files in Apophysis7xD 64bit. i tried to render a batch of fractals at high-res settings (100k, then 30k density, cca between 35 and 45 megapixels depending on the artwork) in png format on a separate computer dedicated only to rendering (quad core, 8gigs ram)...however in both attempts when the render of the first file finishes, the program just gets stuck on "creating png file with quality 100k (or 30k when i tried again)" and stays that way even for days (i gave it a looot of time). any idea where is the problem? i have never encoutered similar issue when rendering single images. thx a lot for any help
Logged
makc
Strange Attractor
***
Posts: 272



« Reply #1 on: March 30, 2013, 01:08:02 AM »

could be a bug in png encoding lib, try saving to different format?
Logged
Haven
Forums Freshman
**
Posts: 15


« Reply #2 on: March 30, 2013, 12:08:49 PM »

thx4the tip....i just had the same issue when rendering at 15k density in png in a batch....i'll try bmp and c if it works.
Logged
Haven
Forums Freshman
**
Posts: 15


« Reply #3 on: April 01, 2013, 03:00:25 PM »

ok...tried rendering BMP at 50k density, same issue, it got stuck on "creating file with quality 50k" for many many hours so i cancelled it. this was again batch rendering, no a single render (i still need to test this one). these images were supposed to be cca 7000x5000. next i tried rendering density 15k...same result. after that i tried rendering a very little image (like 300x225 pixels or so) at density 100 000 in png, that one was created just fine...so i guess the issue itself is either in the size of the image (which is odd as i always render single images in 7000x5000 in png) or the combination of size and density....also, this is the first time i am trying to use batch render instead of single image rendering, so possibly its the issue of the batch render??? will do some more testing but its taking a lot of time...anybody has any more insights into this?
« Last Edit: April 01, 2013, 03:25:34 PM by Haven » Logged
Pharmagician
Explorer
****
Posts: 41


« Reply #4 on: April 02, 2013, 03:11:04 AM »

ok...tried rendering BMP at 50k density, same issue, it got stuck on "creating file with quality 50k" for many many hours so i cancelled it. this was again batch rendering, no a single render (i still need to test this one). these images were supposed to be cca 7000x5000. next i tried rendering density 15k...same result. after that i tried rendering a very little image (like 300x225 pixels or so) at density 100 000 in png, that one was created just fine...so i guess the issue itself is either in the size of the image (which is odd as i always render single images in 7000x5000 in png) or the combination of size and density....also, this is the first time i am trying to use batch render instead of single image rendering, so possibly its the issue of the batch render??? will do some more testing but its taking a lot of time...anybody has any more insights into this?

Yes, I've always had problems with batch render in 7x15 (various versions).  I think I remember that some earlier versions were ok - I haven't used Apophysis for ages, but I think it might have been 7x14 that worked ok.
Logged
Apophyster
Conqueror
*******
Posts: 124


« Reply #5 on: April 02, 2013, 04:42:15 PM »

Hi,
Most long-time Apo users would probably suggest that your density setting is way too high.  There have been differences of opinion though.  I nearly never render images much larger than 2560x1920 and don't recall ever using a density (aka: quality) setting higher than 10000.

The batch rendering function of Apo has been a bit ummm... bungled for a while.  Apophysis itself becomes very unresponsive, all of the (sub?) windows you may have open seem to update when one flame is completed and the renderer is moved to the next flame, and some other things I don't remember.
I wrote a script to do batch rendering that works ok, with some caveats I think, depending on the Apo version its run under.
But it works for me when I need it: I render animation frames with the batch rendering script from parameters that have been produced with my <shameful plug> animating script, Apophymator.

All of that said, I really haven't used Apo 7X v.15D much at all.  However, in the background as I write this I'm testing the 15D batch rendering facility and it seems to be working just fine with moderate image settings: 720x540 @500 density.

Oh yeah... back to the script... I am fairly certain that my batch rendering script would not work on 7X 15D, and here's the reason, although the screenshot at the link is one of Apophysis running through a 32 bit computer/OS:
http://morphapoph.deviantart.com/art/Apophymator-Startup-in-Apophysis-7X-15C-293287255

The long bar across the center of that image is the input dialog for a script.  The problem with the input dialogs first appeared when the 7X author upgraded the TMS ScripterStudio software to the most recent offering at around the time of the 15C release.

Other ideas:

I was thinking you could try using less than the max number of "multithreads" in the program's options on the General tab - but that's a fairly far-fetched guess.

You might make sure you are not deliberately or inadvertently using some other graphics-related program at the same time you are using the built-in batch rendering facility.  I seem to have a vague memory of using some other graphics-related program at the same time as Apo and experiencing some type of glitch.   Sorry to be so vague about that.
Good luck and I hope get it worked out to your satisfaction one way or the other.
Fred E
Logged

Rice, wheat and corn make the world go round.
Love and money are just passengers.
Friendliness is the destination.
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Batch rendering Mandelbulb 3d paolo 3 1284 Last post May 26, 2011, 07:38:31 PM
by Madman
Batch save Mandelbulb 3d paolo 0 840 Last post January 15, 2012, 11:05:10 PM
by paolo
mandelbulb3D Render problem wierd lines scrolling across image - please help Mandelbulb 3d pseudopod 3 392 Last post March 12, 2012, 11:23:12 AM
by Jesse
Batch render for Mandelbulb 3D? Help & Support audre 2 189 Last post April 21, 2014, 02:30:34 PM
by audre
Batch Rendering Or Other Folder Handling Ideas feature request Sockratease 0 376 Last post April 30, 2015, 11:19:46 PM
by Sockratease

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.225 seconds with 28 queries. (Pretty URLs adds 0.009s, 2q)