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Author Topic: Very rare deep sea fractal creature  (Read 7368 times)
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cKleinhuis
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« Reply #30 on: July 01, 2012, 01:27:38 PM »

hmm, it is working fine for me ...
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s31415
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« Reply #31 on: July 01, 2012, 09:45:10 PM »

Great idea! It's quite surprising how the shape turns alive when it moves periodically... Featured here:
http://algorithmic-worlds.net/blog/blog.php?Post=20120701

Sam
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Kali
Fractal Supremo
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« Reply #32 on: July 01, 2012, 09:46:46 PM »

Great idea! It's quite surprising how the shape turns alive when it moves periodically... Featured here:
http://algorithmic-worlds.net/blog/blog.php?Post=20120701

Sam

Thanks Sam!!!

When I open the frag file I get :

Could not create fragment shader: Fragment shader failed to compile with the following errors:
ERROR: 1:568: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:628: error(#160) Cannot convert from 'const int' to 'highp 4-component vector of float'
ERROR: error(#273) 8 compilation errors.  No code generated

Any idea why this is?

Yep, It seems a problem with some cards when assigning a int value to a vec3 or vec4 variable...

I fixed it, it should work now... download it again and let me know.

Thanks for the bug report!

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Syntopia
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« Reply #33 on: July 01, 2012, 10:19:16 PM »

Great script, Kali!

Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)?
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Kali
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Posts: 1138


« Reply #34 on: July 01, 2012, 10:43:31 PM »

Great script, Kali!
Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)?

Thanks! and off course, It would be an honor!

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JosLeys
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« Reply #35 on: July 01, 2012, 11:11:39 PM »

There are now fewer compilation errors, but I still get this :


1 locked variables: EnableFloor
Camera: Use W/S to fly. 1/3 adjusts speed. Q/E rolls. Click on 3D window for key focus. See Help Menu for more.
Could not create fragment shader: Fragment shader failed to compile with the following errors:
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float'
ERROR: error(#273) 2 compilation errors.  No code generated
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Kali
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Posts: 1138


« Reply #36 on: July 02, 2012, 02:01:24 AM »

There are now fewer compilation errors, but I still get this :

Sorry, my mistake... I forgot about two variables. I uploaded it again, please try.
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Kali
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« Reply #37 on: July 02, 2012, 07:18:45 AM »

Short animation test using the X-ray renderer

<a href="http://www.youtube.com/v/BNb-hPQzCtY&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/BNb-hPQzCtY&rel=1&fs=1&hd=1</a>
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JosLeys
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« Reply #38 on: July 02, 2012, 11:41:31 AM »

Now it works fine!
Thanks!
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Tglad
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« Reply #39 on: September 28, 2012, 05:06:43 AM »

Just saw these because they were on http://www.algorithmic-worlds.net/blog/blog.php
Very cool Kali  cheesy
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slon_ru
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« Reply #40 on: September 28, 2012, 06:44:19 AM »

Cool!
I like Kali"s cratures !

Happy birthday , Kali! Thx for you work!   A Beer Cup A Beer Cup A Beer Cup
« Last Edit: September 28, 2012, 09:40:26 AM by slon_ru » Logged

M Benesi
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« Reply #41 on: September 30, 2012, 05:05:39 AM »

Awesome stuff.  Gotta check these formulas out  cheesy
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Kali
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Posts: 1138


« Reply #42 on: September 30, 2012, 06:13:06 PM »

Thanks for the nice comments, people. I'll be working back on this at some point, I want to make a new version of the script, hope I'll find the time to do it soon.

Cheers,

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Kali
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« Reply #43 on: October 14, 2012, 12:32:11 AM »

Tglad's suggested me using his idea for dynamic fractals applied to my "creatures", this short clips shows the results so far.

More info on dynamic fractals: https://sites.google.com/site/tomloweprojects/scale-symmetry/dynamic-fractals

(wait for the flash anims to load)

<a href="https://dl.dropbox.com/s/yrfzcf558dnhpdt/fractalmovement2_001.swf" target="_blank">https://dl.dropbox.com/s/yrfzcf558dnhpdt/fractalmovement2_001.swf</a>
<a href="https://dl.dropbox.com/s/xjt95m2n1v39r6t/fractmove.swf" target="_blank">https://dl.dropbox.com/s/xjt95m2n1v39r6t/fractmove.swf</a>
<a href="https://dl.dropbox.com/s/r0zio5i81vn36sm/abomination.swf" target="_blank">https://dl.dropbox.com/s/r0zio5i81vn36sm/abomination.swf</a>

The last is not made using LivingKIFS script, but an animated version of the KDIFS script I'm currenty developing.
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weavers
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Posts: 427


« Reply #44 on: October 14, 2012, 08:12:05 AM »


_______________________________________________________________________________________________________________________ ___



Greetings and salutations, Master Kali

Hallucinogenically delicious, ambitious and totally uncontrollably rambunctious Fractal fun, Thanks you, Master kali


.
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