Jesse
Download Section
Fractal Schemer
Posts: 1013
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« Reply #15 on: June 20, 2012, 10:52:45 PM » |
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Looks great, good work Kali! With some dust particles and a spotlight like from a deepsea robot you might be able to cheat some news channels
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Kali
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« Reply #16 on: June 20, 2012, 11:26:34 PM » |
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Looks great, good work Kali! With some dust particles and a spotlight like from a deepsea robot you might be able to cheat some news channels Thanks Jesse! and that would be nice, difficult to me, but I guess eiffie could do it very well... I'm trying to finish the script today, here's a quick test for an assymmetrical shape: https://dl.dropbox.com/s/2b8dz6n3tx3te3i/seahorse.swfI guess is some kind of seahorse, but not as cute as the original ones, don't you think?
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Jesse
Download Section
Fractal Schemer
Posts: 1013
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« Reply #17 on: June 20, 2012, 11:42:19 PM » |
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I guess is some kind of seahorse, but not as cute as the original ones, don't you think? You are never on the safe side with these alien like creatures, would not expect that they just come to hug you
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KRAFTWERK
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« Reply #18 on: June 21, 2012, 10:30:43 AM » |
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WOW, I just love these creatures of yours Pablo! Now I want to see the full view of your mysterious aquarium!
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cKleinhuis
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« Reply #19 on: June 21, 2012, 11:37:07 AM » |
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can fragmentarium do scripted animations !?? e.g. accessing a time value !?
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---
divide and conquer - iterate and rule - chaos is No random!
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slon_ru
Iterator
Posts: 167
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« Reply #20 on: June 21, 2012, 11:37:32 AM » |
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it's alive !!! please, please, please make simple tutor!
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knighty
Fractal Iambus
Posts: 819
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« Reply #21 on: June 21, 2012, 02:53:47 PM » |
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Nice!
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Kali
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« Reply #22 on: June 22, 2012, 01:05:15 AM » |
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Thanks to all for the comments! can fragmentarium do scripted animations !?? e.g. accessing a time value !?
As you can see, yes it does - And it's indeed thanks to a variable called "time", not other tools provided for coding the animation so it's not easy. Script is almost done... added some more complex movement capabillities and shape modelling options... the distortions can sometimes lead to undesired results/glitches, but they can be easily avoided. I have to make some more adjustments, though, and also add adjustable swimming translation parameters. This was created with the current version of the script, using the sliders to adjust the parameters: https://dl.dropbox.com/s/izwra0xo6kmjpf2/deepsea7.swf
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cKleinhuis
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« Reply #23 on: June 27, 2012, 12:28:52 PM » |
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wow, how cool is the last one ? i am going to feature this as sea exploration in the next chaosTV issue ( recorded on sunday, after compo end ) why are you using own flash ?! can you provide a movie url ?!
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divide and conquer - iterate and rule - chaos is No random!
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trumanbrown
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« Reply #25 on: June 27, 2012, 10:18:10 PM » |
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Wow! All of your fractal creatures are so beautifully organic. Great work!
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taurus
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« Reply #26 on: June 27, 2012, 11:53:19 PM » |
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when life offers you a lemon, get yourself some salt and tequila!
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Kali
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« Reply #27 on: June 28, 2012, 03:18:15 AM » |
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Thanks trumanbrown & taurus, I really appreciate your comments
Basically I'm using sin and cos functions for altering the rotation vector of the iterated formula, but I must do a fine-tuning adjust of parameters to make the movements look right, and to mantain a coherent shape (although some crazy shape-shifting can be interesting too).
I'm about to write the documentation and then I'll post the Fragmentarium script.
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JosLeys
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« Reply #29 on: July 01, 2012, 12:48:43 PM » |
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When I open the frag file I get :
Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:568: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:628: error(#160) Cannot convert from 'const int' to 'highp 4-component vector of float' ERROR: error(#273) 8 compilation errors. No code generated
Any idea why this is?
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