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Author Topic: Space Station flyover  (Read 1024 times)
Description: A Mandlbulb3D animation
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bib
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« on: November 17, 2010, 11:57:54 AM »

<a href="http://www.youtube.com/v/36OWpnf-QfI&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/36OWpnf-QfI&rel=1&fs=1&hd=1</a>

This video utilizes the new "rect. Lens" feature with a FOV of 65. The 1700 frames were calculated in 1280x720 in approx 22hours on a corei7. Hard shadows were particularly quick to calculate wink
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MarkJayBee
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« Reply #1 on: November 17, 2010, 04:01:59 PM »

Very smooth and inspiring vid bib!  cheesy
The new rectilinear lens function works extremely well
in this.
Love the wee bit of pure 'chaos' at the end!!  wink
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Jesse
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« Reply #2 on: November 17, 2010, 10:04:43 PM »

That is a very good one bib, the rectilinear lense is way cooler, i think.

Just for information because i did not mentioned it in the description:  you can fix the hard shadows with
the light sources on the object by choosing "Lightangles relative to object", what makes some sense... but
maybe the hard shadows can't be noticed very well when fixed.
And the light can change much during the flight dependend on the direction, that could be a problem too.
(Ok, just a thought)

Did you changed the DEstop value in the end or just one of possible "out of precision" endings  smiley
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bib
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« Reply #3 on: November 17, 2010, 10:10:52 PM »

Did you changed the DEstop value in the end or just one of possible "out of precision" endings  smiley

No I just decreased the number of iterations.
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reallybigname
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« Reply #4 on: November 28, 2010, 03:29:37 AM »

One of my all time favorites so far!  You've inspired me a lot with these.  Thanks!  (and jesse of course)
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« Reply #5 on: November 30, 2010, 03:33:18 AM »

Bib is inspiration for all of us^^

This one is also one of my favorites. Incredible (and very evocative) sci-fi structure, great use of fog, super-smooth camera movements and this new rect. lens option adds a lot of craziness. My 3rd video will use this feature for sure cheesy

The 1700 frames were calculated in 1280x720 in approx 22hours on a corei7.

Wow, I really need a core i7 at home. Impressive !!! My wife has a i5, it would at least triple the rendering speed for me but sadly I'm banned from her computer haha.

Hard shadows were particularly quick to calculate wink

Got to love version 1.66 ! cheesy

Just for information because i did not mentioned it in the description:  you can fix the hard shadows with
the light sources on the object by choosing "Lightangles relative to object", what makes some sense... but
maybe the hard shadows can't be noticed very well when fixed.
And the light can change much during the flight dependend on the direction, that could be a problem too.
(Ok, just a thought)

I used this "Lightangles relative to object" thing on one of my latest test animation and while it looks more realistic, you're right Jesse, it's sometime frustrating to use because some great zooming spots may stay in the shadow. However I think it's pretty cool to have choice between both options, depending on what you want to achieve.
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