Logo by haltenny - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
 
*
Welcome, Guest. Please login or register. March 28, 2024, 10:18:57 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Sound Controlled 3d Kaliset Hybrid  (Read 1665 times)
0 Members and 1 Guest are viewing this topic.
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« on: September 25, 2014, 02:09:17 PM »

experimenting some things, today i got a elgato game capture hardware to smoothly record video output, what you see here is an audio controlled kaliset hybrid wink
it is meant to be used as vj component, plugged right into the vj software resolume
 embarrass
<a href="https://www.youtube.com/v/cXk5ybt7fBw&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/cXk5ybt7fBw&rel=1&fs=1&hd=1</a>

second take, slightly changed behaviour
<a href="https://www.youtube.com/v/kOGEWc4Za9Y&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/kOGEWc4Za9Y&rel=1&fs=1&hd=1</a>
« Last Edit: September 25, 2014, 10:05:32 PM by cKleinhuis » Logged

---

divide and conquer - iterate and rule - chaos is No random!
juharkonen
Forums Freshman
**
Posts: 17


« Reply #1 on: September 25, 2014, 06:34:13 PM »

Did you use FFGL to render the fractal in real time? Looking at the video it could also be a pre-rendered video with playback speed based on audio.
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #2 on: September 25, 2014, 07:43:04 PM »

yes, i wrote an ffgl plugin to render the fractal, i will upload a nicer video soon, have to set up everything more nicely wink
sound controls the speed of 3 axis kaliset hybrid   afro afro afro afro afro afro afro afro afro afro afro angel
« Last Edit: September 25, 2014, 08:09:13 PM by cKleinhuis » Logged

---

divide and conquer - iterate and rule - chaos is No random!
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #3 on: September 25, 2014, 10:05:51 PM »

just added another example recording
Logged

---

divide and conquer - iterate and rule - chaos is No random!
juharkonen
Forums Freshman
**
Posts: 17


« Reply #4 on: September 26, 2014, 09:30:13 AM »

Awesome! Thanks for the info.

Have I understood correct that FFGL simply inputs uniforms from resolume to a shader? I had a quick look on this a while back. It would allow much more elaborate control if it was possible to add code between the shader and the inputs, but I recall this isn't possible?
« Last Edit: September 26, 2014, 09:35:29 AM by juharkonen » Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #5 on: September 26, 2014, 01:19:18 PM »

huh? you can do anything you want in the ffgl plugin, some people do just pass them to the shader, but in the bloom shader i released recently (outside the forums) i am doing a few steps to get the result and i am working with 3 shaders at the same time ( highpass.filter, blur convolution filter, final output) so, it can be done anything you want wink

and in fact, dealing with time is always tricky with visualisation plugins, as i mentioned in the synthclipse forum, to have a shader that relies on a single "time" variable makes it jump when changing, so i am working with "speed" variables in my ffgl plugins that keep their current values but just the speed changes which modifies them, making it possible to stop or pause the scene when speed is 0, the example above works in a similar way, managing the current state of the shader, and slightly adjust values frame by frame
Logged

---

divide and conquer - iterate and rule - chaos is No random!
juharkonen
Forums Freshman
**
Posts: 17


« Reply #6 on: September 27, 2014, 10:06:12 AM »

Thanks for the info, I see I hadn't done my homework properly on FFGL.
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #7 on: September 27, 2014, 11:51:59 AM »

until now i have released 3 basic ffgl plugins, i plan to release new ones every now and then, every month or week, dunno wink
http://spack-o-mat.digitalgott.com/index.php?serendipity[subpage]=downloadmanager
Logged

---

divide and conquer - iterate and rule - chaos is No random!
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
This may sound odd, but please hear me out..... (new) Theories & Research Essedjwykpi 5 1458 Last post December 08, 2006, 05:26:01 AM
by Nahee_Enterprises
Mandelbulber and sound Mandelbulber olihar 6 2669 Last post March 16, 2011, 09:15:27 AM
by Side B
differences between hybrid and non-hybrid Mandelbulber jwm-art 1 3387 Last post March 05, 2011, 09:45:40 PM
by Buddhi
Announcement: 3rd Kinect Controlled Fractal Installation at Bonn 12th Feb 2015 Fractal News across the World cKleinhuis 0 1405 Last post January 27, 2015, 11:45:12 PM
by cKleinhuis
the 3 wtc buildings were brought down by controlled demolition Non-Fractal related Chit-Chat « 1 2 » quaz0r 28 7902 Last post July 16, 2015, 10:49:01 PM
by Sockratease

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.223 seconds with 27 queries. (Pretty URLs adds 0.005s, 2q)