Prima Luce was the first animation I made with my previous dedicated fractal rendering system, which was based on a quad-core Core2 CPU. I upgraded in October to a six-core Core i7 980X on an ASUS P6X58D Premium motherboard, and have overclocked it to 4 GHZ so far. It is smokin' hot machine!

To christen the new system, I decided to re-do
Prima Luce in high-definition. It is fitting, since Prima Luce was the first animation I made with the previous Core2 system. Remaking it in high-def seemed like a nice way to show what the new CPU can do. At the time this was made, I had only reached 3.7 GHz overclocking on the CPU, but now it's running at 4GHz.
This animation is a fairly simple zoom into the sparse, fibrous area near the western antenna of the Mandelbrot set, nothing too spectacular. But it is 1600x900 high-def, and I've encoded it at 10Mbps for great quality, and the music is cool, and I've changed the rendering a bit so the visual texture is different than before. Previously, I set the escape radius to a huge number to smooth out the background. This time, I chose an escape radius of 4, so the delicious sensual curves of the dwell bands are more prominent. The end result, I think, is something worth watching.
I also made some 60fps versions, intended to reduce judder on 72Hz monitors, but I haven't encoded them to a compressed format yet. On the now-common 60Hz LCD monitors (at least in 60Hz regions of the world), the 30fps videos should have essentially no judder, but I may move to 60fps as my new standard, since with a 1:2 frame interpolation, this is essentially zero-cost computationally.
Visit
http://www.hpdz.net/Animations/PrimaLuce2.htm for more details and the highest-quality downloadable videos.
Or click on the YouTube link. This was uploaded in HD quality, so try selecting one of the HD viewing options.
http://www.youtube.com/v/rXJBXTB4kqI&rel=1&fs=1&hd=1